* Add Tile0 sprite.
[matthijs/ABM2.git] / ABM2 / main.cpp
2007-06-11 Matthijs Kooijman * Add Tile0 sprite.
2007-06-11 Matthijs Kooijman * Move SpriteID enum to engine.h.
2007-06-11 Matthijs Kooijman * Let a Playground know about the CKernel.
2007-06-11 Matthijs Kooijman * Make CEngine keep a CSpriteManager.
2007-06-10 Matthijs Kooijman * Remove some hacks.
2007-06-10 Matthijs Kooijman * Add #ifdef WIN32 to make main.cpp compile on linux.
2007-06-10 Matthijs Kooijman * Add newlines at the end of files.
2007-06-10 Matthijs Kooijman * Add existing files.