Implemented glk_schannel_play_multi()
authorP. F. Chimento <philip.chimento@gmail.com>
Tue, 12 Jul 2011 19:24:51 +0000 (21:24 +0200)
committerP. F. Chimento <philip.chimento@gmail.com>
Tue, 12 Jul 2011 19:24:51 +0000 (21:24 +0200)
libchimara/schannel.c

index 10057789ed052d556f40e052c6b619c70b97125b..d8c924d51373fb52330631449282e5b7f1226c72 100644 (file)
@@ -410,7 +410,6 @@ glui32
 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
 {
        VALID_SCHANNEL(chan, return 0);
-       g_printerr("Play sound %d with repeats %d and notify %d\n", snd, repeats, notify);
 #ifdef GSTREAMER_SOUND
        ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
        GInputStream *stream;
@@ -506,15 +505,88 @@ glui32
 glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount, glui32 *sndarray, glui32 soundcount, glui32 notify)
 {
        g_return_val_if_fail(chancount == soundcount, 0);
-       g_return_val_if_fail(chanarray == NULL && chancount != 0, 0);
-       g_return_val_if_fail(sndarray == NULL && soundcount != 0, 0);
+       g_return_val_if_fail(chanarray != NULL || chancount == 0, 0);
+       g_return_val_if_fail(sndarray != NULL || soundcount == 0, 0);
 
        int count;
        for(count = 0; count < chancount; count++)
                VALID_SCHANNEL(chanarray[count], return 0);
-       
-       g_warning("Not implemented");
+
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+       GInputStream *stream;
+
+       if(!glk_data->resource_map && !glk_data->resource_load_callback) {
+               WARNING(_("No resource map has been loaded yet."));
+               return 0;
+       }
+
+       /* We keep an array of sounds to skip if any of them have errors */
+       gboolean *skiparray = g_new0(gboolean, chancount);
+
+       /* Set up all the channels one by one */
+       for(count = 0; count < chancount; count++) {
+               /* Stop the previous sound */
+               clean_up_after_playing_sound(chanarray[count]);
+
+               /* Load the sound into a GInputStream, by whatever method */
+               if(!glk_data->resource_map) {
+                       gchar *filename = glk_data->resource_load_callback(CHIMARA_RESOURCE_SOUND, sndarray[count], glk_data->resource_load_callback_data);
+                       if(!filename) {
+                               WARNING(_("Error loading resource from alternative location."));
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+
+                       GError *err = NULL;
+                       GFile *file = g_file_new_for_path(filename);
+                       stream = G_INPUT_STREAM(g_file_read(file, NULL, &err));
+                       if(!stream) {
+                               IO_WARNING(_("Error loading resource from file"), filename, err->message);
+                               g_free(filename);
+                               g_object_unref(file);
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+                       g_free(filename);
+                       g_object_unref(file);
+               } else {
+                       giblorb_result_t resource;
+                       giblorb_err_t result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, sndarray[count]);
+                       if(result != giblorb_err_None) {
+                               WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+                       stream = g_memory_input_stream_new_from_data(resource.data.ptr, resource.length, NULL);
+               }
+
+               chanarray[count]->repeats = 1;
+               chanarray[count]->resource = sndarray[count];
+               chanarray[count]->notify = notify;
+               g_object_set(chanarray[count]->source, "stream", stream, NULL);
+               g_object_unref(stream); /* Now owned by GStreamer element */
+       }
+
+       /* Start all the sounds as close to each other as possible. */
+       /* FIXME: Is there a way to start them exactly at the same time? */
+       glui32 successes = 0;
+       for(count = 0; count < chancount; count++) {
+               if(skiparray[count])
+                       continue;
+               /* Play the sound; unless the channel is paused, then pause it instead */
+               if(!gst_element_set_state(chanarray[count]->pipeline, chanarray[count]->paused? GST_STATE_PAUSED : GST_STATE_PLAYING)) {
+                       WARNING_S(_("Could not set GstElement state to"), chanarray[count]->paused? "PAUSED" : "PLAYING");
+                       skiparray[count] = TRUE;
+                       continue;
+               }
+               successes++;
+       }
+       g_free(skiparray);
+       return successes;
+#else
        return 0;
+#endif
 }
 
 /**