From: P. F. Chimento Date: Tue, 12 Jul 2011 19:24:51 +0000 (+0200) Subject: Implemented glk_schannel_play_multi() X-Git-Tag: v0.9~47^2~5 X-Git-Url: https://git.stderr.nl/gitweb?p=projects%2Fchimara%2Fchimara.git;a=commitdiff_plain;h=4279063976ccd181b242172de5b45a7d8f74acc9 Implemented glk_schannel_play_multi() --- diff --git a/libchimara/schannel.c b/libchimara/schannel.c index 1005778..d8c924d 100644 --- a/libchimara/schannel.c +++ b/libchimara/schannel.c @@ -410,7 +410,6 @@ glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify) { VALID_SCHANNEL(chan, return 0); - g_printerr("Play sound %d with repeats %d and notify %d\n", snd, repeats, notify); #ifdef GSTREAMER_SOUND ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key); GInputStream *stream; @@ -506,15 +505,88 @@ glui32 glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount, glui32 *sndarray, glui32 soundcount, glui32 notify) { g_return_val_if_fail(chancount == soundcount, 0); - g_return_val_if_fail(chanarray == NULL && chancount != 0, 0); - g_return_val_if_fail(sndarray == NULL && soundcount != 0, 0); + g_return_val_if_fail(chanarray != NULL || chancount == 0, 0); + g_return_val_if_fail(sndarray != NULL || soundcount == 0, 0); int count; for(count = 0; count < chancount; count++) VALID_SCHANNEL(chanarray[count], return 0); - - g_warning("Not implemented"); + +#ifdef GSTREAMER_SOUND + ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key); + GInputStream *stream; + + if(!glk_data->resource_map && !glk_data->resource_load_callback) { + WARNING(_("No resource map has been loaded yet.")); + return 0; + } + + /* We keep an array of sounds to skip if any of them have errors */ + gboolean *skiparray = g_new0(gboolean, chancount); + + /* Set up all the channels one by one */ + for(count = 0; count < chancount; count++) { + /* Stop the previous sound */ + clean_up_after_playing_sound(chanarray[count]); + + /* Load the sound into a GInputStream, by whatever method */ + if(!glk_data->resource_map) { + gchar *filename = glk_data->resource_load_callback(CHIMARA_RESOURCE_SOUND, sndarray[count], glk_data->resource_load_callback_data); + if(!filename) { + WARNING(_("Error loading resource from alternative location.")); + skiparray[count] = TRUE; + continue; + } + + GError *err = NULL; + GFile *file = g_file_new_for_path(filename); + stream = G_INPUT_STREAM(g_file_read(file, NULL, &err)); + if(!stream) { + IO_WARNING(_("Error loading resource from file"), filename, err->message); + g_free(filename); + g_object_unref(file); + skiparray[count] = TRUE; + continue; + } + g_free(filename); + g_object_unref(file); + } else { + giblorb_result_t resource; + giblorb_err_t result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, sndarray[count]); + if(result != giblorb_err_None) { + WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) ); + skiparray[count] = TRUE; + continue; + } + stream = g_memory_input_stream_new_from_data(resource.data.ptr, resource.length, NULL); + } + + chanarray[count]->repeats = 1; + chanarray[count]->resource = sndarray[count]; + chanarray[count]->notify = notify; + g_object_set(chanarray[count]->source, "stream", stream, NULL); + g_object_unref(stream); /* Now owned by GStreamer element */ + } + + /* Start all the sounds as close to each other as possible. */ + /* FIXME: Is there a way to start them exactly at the same time? */ + glui32 successes = 0; + for(count = 0; count < chancount; count++) { + if(skiparray[count]) + continue; + /* Play the sound; unless the channel is paused, then pause it instead */ + if(!gst_element_set_state(chanarray[count]->pipeline, chanarray[count]->paused? GST_STATE_PAUSED : GST_STATE_PLAYING)) { + WARNING_S(_("Could not set GstElement state to"), chanarray[count]->paused? "PAUSED" : "PLAYING"); + skiparray[count] = TRUE; + continue; + } + successes++; + } + g_free(skiparray); + return successes; +#else return 0; +#endif } /**