12 struct glk_schannel_struct
16 gidispatch_rock_t disprock;
17 /* Pointer to the list node in the global sound channel list that contains
21 /* How many times to repeat the last sound played (-1 = forever) */
24 #ifdef GSTREAMER_SOUND
25 /* Each sound channel is represented as a GStreamer pipeline. */
26 GstElement *pipeline, *source, *typefind, *demux, *decode, *convert, *filter, *sink;