3 #include <glib/gi18n.h>
4 #include <libchimara/glk.h>
10 #include "chimara-glk-private.h"
15 extern GPrivate *glk_data_key;
17 #ifdef GSTREAMER_SOUND
18 /* Stop any currently playing sound on this channel, and remove any
19 format-specific GStreamer elements from the channel. */
21 clean_up_after_playing_sound(schanid_t chan)
23 if(!gst_element_set_state(chan->pipeline, GST_STATE_NULL))
24 WARNING_S(_("Could not set GstElement state to"), "NULL");
27 gst_bin_remove(GST_BIN(chan->pipeline), chan->demux);
32 gst_bin_remove(GST_BIN(chan->pipeline), chan->decode);
37 /* This signal is thrown whenever the GStreamer pipeline generates a message.
38 Most messages are harmless. */
40 on_pipeline_message(GstBus *bus, GstMessage *message, schanid_t s)
42 /* g_printerr("Got %s message\n", GST_MESSAGE_TYPE_NAME(message)); */
47 switch(GST_MESSAGE_TYPE(message)) {
48 case GST_MESSAGE_ERROR:
50 gst_message_parse_error(message, &err, &debug_message);
51 IO_WARNING(_("GStreamer error"), err->message, debug_message);
53 g_free(debug_message);
54 clean_up_after_playing_sound(s);
57 case GST_MESSAGE_WARNING:
59 gst_message_parse_warning(message, &err, &debug_message);
60 IO_WARNING(_("GStreamer warning"), err->message, debug_message);
62 g_free(debug_message);
65 case GST_MESSAGE_INFO:
67 gst_message_parse_info(message, &err, &debug_message);
68 g_message("GStreamer info \"%s\": %s", err->message, debug_message);
70 g_free(debug_message);
73 case GST_MESSAGE_EOS: /* End of stream */
74 /* Decrease repeats if not set to forever */
75 if(s->repeats != (glui32)-1)
78 if(!gst_element_seek_simple(s->pipeline, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT, 0)) {
79 WARNING(_("Could not execute GStreamer seek"));
80 clean_up_after_playing_sound(s);
83 clean_up_after_playing_sound(s);
87 /* unhandled message */
92 /* This signal is thrown when the OGG demuxer element has decided what kind of
93 outputs it will output. We connect the decoder element dynamically. */
95 on_ogg_demuxer_pad_added(GstElement *demux, GstPad *pad, schanid_t s)
99 /* We can now link this pad with the vorbis-decoder sink pad */
100 sinkpad = gst_element_get_static_pad(s->decode, "sink");
101 if(gst_pad_link(pad, sinkpad) != GST_PAD_LINK_OK)
102 WARNING(_("Could not link OGG demuxer with Vorbis decoder"));
103 gst_object_unref(sinkpad);
106 /* This signal is thrown when the typefinder element has found the type of its
107 input. Now that we know what kind of input stream we have, we can connect the
108 proper demuxer/decoder elements. */
110 on_type_found(GstElement *typefind, guint probability, GstCaps *caps, schanid_t s)
112 gchar *type = gst_caps_to_string(caps);
113 if(strcmp(type, "application/ogg") == 0)
115 s->demux = gst_element_factory_make("oggdemux", NULL);
116 s->decode = gst_element_factory_make("vorbisdec", NULL);
117 if(!s->demux || !s->decode)
119 WARNING(_("Could not create one or more GStreamer elements"));
122 gst_bin_add_many(GST_BIN(s->pipeline), s->demux, s->decode, NULL);
123 if(!gst_element_link(s->typefind, s->demux) || !gst_element_link(s->decode, s->convert))
125 WARNING(_("Could not link GStreamer elements"));
128 /* We link the demuxer and decoder together dynamically, since the
129 demuxer doesn't know what source pads it will have until it starts
130 demuxing the stream */
131 g_signal_connect(s->demux, "pad-added", G_CALLBACK(on_ogg_demuxer_pad_added), s);
133 else if(strcmp(type, "audio/x-aiff") == 0)
135 s->decode = gst_element_factory_make("aiffparse", NULL);
138 WARNING(_("Could not create 'aiffparse' GStreamer element"));
141 gst_bin_add(GST_BIN(s->pipeline), s->decode);
142 if(!gst_element_link_many(s->typefind, s->decode, s->convert, NULL))
144 WARNING(_("Could not link GStreamer elements"));
150 WARNING_S(_("Unexpected audio type in blorb"), type);
156 #endif /* GSTREAMER_SOUND */
159 * glk_schannel_create:
160 * @rock: The rock value to give the new sound channel.
162 * This creates a sound channel, about as you'd expect.
164 * Remember that it is possible that the library will be unable to create a new
165 * channel, in which case glk_schannel_create() will return %NULL.
167 * Returns: A new sound channel, or %NULL.
170 glk_schannel_create(glui32 rock)
172 #ifdef GSTREAMER_SOUND
173 ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
175 schanid_t s = g_new0(struct glk_schannel_struct, 1);
176 s->magic = MAGIC_SCHANNEL;
178 if(glk_data->register_obj)
179 s->disprock = (*glk_data->register_obj)(s, gidisp_Class_Schannel);
181 /* Add it to the global sound channel list */
182 glk_data->schannel_list = g_list_prepend(glk_data->schannel_list, s);
183 s->schannel_list = glk_data->schannel_list;
185 /* Create a GStreamer pipeline for the sound channel */
186 gchar *pipeline_name = g_strdup_printf("pipeline-%p", s);
187 s->pipeline = gst_pipeline_new(pipeline_name);
188 g_free(pipeline_name);
190 /* Watch for messages from the pipeline */
191 GstBus *bus = gst_pipeline_get_bus(GST_PIPELINE(s->pipeline));
192 gst_bus_add_signal_watch(bus);
193 g_signal_connect(bus, "message", G_CALLBACK(on_pipeline_message), s);
194 gst_object_unref(bus);
196 /* Create GStreamer elements to put in the pipeline */
197 s->source = gst_element_factory_make("giostreamsrc", NULL);
198 s->typefind = gst_element_factory_make("typefind", NULL);
199 s->convert = gst_element_factory_make("audioconvert", NULL);
200 s->filter = gst_element_factory_make("volume", NULL);
201 s->sink = gst_element_factory_make("autoaudiosink", NULL);
202 if(!s->source || !s->typefind || !s->convert || !s->filter || !s->sink) {
203 WARNING(_("Could not create one or more GStreamer elements"));
207 /* Put the elements in the pipeline and link as many together as we can
208 without knowing the type of the audio stream */
209 gst_bin_add_many(GST_BIN(s->pipeline), s->source, s->typefind, s->convert, s->filter, s->sink, NULL);
210 /* Link elements: Source -> typefinder -> ??? -> Converter -> Volume filter -> Sink */
211 if(!gst_element_link(s->source, s->typefind) || !gst_element_link_many(s->convert, s->filter, s->sink, NULL)) {
212 WARNING(_("Could not link GStreamer elements"));
215 g_signal_connect(s->typefind, "have-type", G_CALLBACK(on_type_found), s);
220 glk_schannel_destroy(s);
224 #endif /* GSTREAMER_SOUND */
228 * glk_schannel_destroy:
229 * @chan: The sound channel to destroy.
231 * Destroys the channel. If the channel is playing a sound, the sound stops
232 * immediately (with no notification event).
235 glk_schannel_destroy(schanid_t chan)
237 VALID_SCHANNEL(chan, return);
239 #ifdef GSTREAMER_SOUND
240 ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
242 if(!gst_element_set_state(chan->pipeline, GST_STATE_NULL))
243 WARNING_S(_("Could not set GstElement state to"), "NULL");
245 glk_data->schannel_list = g_list_delete_link(glk_data->schannel_list, chan->schannel_list);
247 if(glk_data->unregister_obj)
249 (*glk_data->unregister_obj)(chan, gidisp_Class_Schannel, chan->disprock);
250 chan->disprock.ptr = NULL;
253 /* This also frees all the objects inside the pipeline */
255 gst_object_unref(chan->pipeline);
257 chan->magic = MAGIC_FREE;
263 * glk_schannel_iterate:
264 * @chan: A sound channel, or %NULL.
265 * @rockptr: Return location for the next sound channel's rock, or %NULL.
267 * This function can be used to iterate through the list of all open channels.
268 * See <link linkend="chimara-Iterating-Through-Opaque-Objects">Iterating
269 * Through Opaque Objects</link>.
271 * As that section describes, the order in which channels are returned is
274 * Returns: the next sound channel, or %NULL if there are no more.
277 glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
279 VALID_SCHANNEL_OR_NULL(chan, return NULL);
281 #ifdef GSTREAMER_SOUND
282 ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
286 retnode = glk_data->schannel_list;
288 retnode = chan->schannel_list->next;
289 schanid_t retval = retnode? (schanid_t)retnode->data : NULL;
291 /* Store the sound channel's rock in rockptr */
292 if(retval && rockptr)
293 *rockptr = glk_schannel_get_rock(retval);
298 #endif /* GSTREAMER_SOUND */
302 * glk_schannel_get_rock:
303 * @chan: A sound channel.
305 * Retrieves the channel's rock value. See <link
306 * linkend="chimara-Rocks">Rocks</link>.
308 * Returns: A rock value.
311 glk_schannel_get_rock(schanid_t chan)
313 VALID_SCHANNEL(chan, return 0);
319 * @chan: Channel to play the sound in.
320 * @snd: Resource number of the sound to play.
322 * Begins playing the given sound on the channel. If the channel was already
323 * playing a sound (even the same one), the old sound is stopped (with no
324 * notification event.
326 * This returns 1 if the sound actually started playing, and 0 if there was any
329 * The most obvious problem is if there is no sound resource with the given
330 * identifier. But other problems can occur. For example, the MOD-playing
331 * facility in a library might be unable to handle two MODs at the same time,
332 * in which case playing a MOD resource would fail if one was already playing.
335 * Returns: 1 on success, 0 on failure.
338 glk_schannel_play(schanid_t chan, glui32 snd)
340 return glk_schannel_play_ext(chan, snd, 1, 0);
344 * glk_schannel_play_ext:
345 * @chan: Channel to play the sound in.
346 * @snd: Resource number of the sound to play.
347 * @repeats: Number of times to repeat the sound.
348 * @notify: If nonzero, requests a notification when the sound is finished.
350 * This works the same as glk_schannel_play(), but lets you specify additional
351 * options. <code>glk_schannel_play(chan, snd)</code> is exactly equivalent to
352 * <code>glk_schannel_play_ext(chan, snd, 1, 0)</code>.
354 * The @repeats value is the number of times the sound should be repeated. A
355 * repeat value of -1 (or rather 0xFFFFFFFF) means that the sound should repeat
356 * forever. A repeat value of 0 means that the sound will not be played at all;
357 * nothing happens. (Although a previous sound on the channel will be stopped,
358 * and the function will return 1.)
360 * The @notify value should be nonzero in order to request a sound notification
361 * event. If you do this, when the sound is completed, you will get an event
362 * with type %evtype_SoundNotify. The @window will be %NULL, @val1 will be the
363 * sound's resource id, and @val2 will be the nonzero value you passed as
366 * If you request sound notification, and the repeat value is greater than one,
367 * you will get the event only after the last repetition. If the repeat value is
368 * 0 or -1, you will never get a notification event at all. Similarly, if the
369 * sound is stopped or interrupted, or if the channel is destroyed while the
370 * sound is playing, there will be no notification event.
372 * Not all libraries support sound notification. You should test the
373 * %gestalt_SoundNotify selector before you rely on it; see <link
374 * linkend="chimara-Testing-for-Sound-Capabilities">Testing for Sound
375 * Capabilities</link>.
377 * Returns: 1 on success, 0 on failure.
380 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
382 VALID_SCHANNEL(chan, return 0);
383 g_printerr("Play sound %d with repeats %d and notify %d\n", snd, repeats, notify);
384 #ifdef GSTREAMER_SOUND
385 ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
386 GInputStream *stream;
388 /* Stop the previous sound */
389 clean_up_after_playing_sound(chan);
391 /* Don't play if repeats = 0 */
397 /* Load the sound into a GInputStream, by whatever method */
398 if(!glk_data->resource_map) {
399 if(!glk_data->resource_load_callback) {
400 WARNING(_("No resource map has been loaded yet."));
403 WARNING(_("Loading sound resources from alternative location not yet supported."));
406 giblorb_result_t resource;
407 giblorb_err_t result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, snd);
408 if(result != giblorb_err_None) {
409 WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
412 stream = g_memory_input_stream_new_from_data(resource.data.ptr, resource.length, NULL);
415 chan->repeats = repeats;
416 g_object_set(chan->source, "stream", stream, NULL);
418 if(!gst_element_set_state(chan->pipeline, GST_STATE_PLAYING)) {
419 WARNING_S(_("Could not set GstElement state to"), "PLAYING");
430 * @chan: Channel to silence.
432 * Stops any sound playing in the channel. No notification event is generated,
433 * even if you requested one. If no sound is playing, this has no effect.
436 glk_schannel_stop(schanid_t chan)
438 VALID_SCHANNEL(chan, return);
439 #ifdef GSTREAMER_SOUND
440 clean_up_after_playing_sound(chan);
445 * glk_schannel_set_volume:
446 * @chan: Channel to set the volume of.
447 * @vol: Integer representing the volume; 0x10000 is 100%.
449 * Sets the volume in the channel. When you create a channel, it has full
450 * volume, represented by the value 0x10000. Half volume would be 0x8000,
451 * three-quarters volume would be 0xC000, and so on. A volume of zero represents
452 * silence, although the sound is still considered to be playing.
454 * You can call this function between sounds, or while a sound is playing. The
455 * effect is immediate.
457 * You can overdrive the volume of a channel by setting a volume greater than
458 * 0x10000. However, this is not recommended; the library may be unable to
459 * increase the volume past full, or the sound may become distorted. You should
460 * always create sound resources with the maximum volume you will need, and then
461 * call glk_schannel_set_volume() to reduce the volume when appropriate.
463 * Not all libraries support this function. You should test the
464 * %gestalt_SoundVolume selector before you rely on it; see <link
465 * linkend="chimara-Testing-for-Sound-Capabilities">Testing for Sound
466 * Capabilities</link>.
468 * <note><title>Chimara</title>
469 * <para>Chimara supports volumes from 0 to 1000%, that is, values of
470 * @vol up to 0xA0000.</para>
474 glk_schannel_set_volume(schanid_t chan, glui32 vol)
476 VALID_SCHANNEL(chan, return);
477 #ifdef GSTREAMER_SOUND
478 gdouble volume_gst = (gdouble)vol / 0x10000;
479 g_printerr("Volume set to: %f\n", volume_gst);
480 g_object_set(chan->filter, "volume", CLAMP(volume_gst, 0.0, 10.0), NULL);
485 * glk_sound_load_hint:
486 * @snd: Resource number of a sound.
487 * @flag: Nonzero to tell the library to load the sound, zero to tell the
488 * library to unload it.
490 * This gives the library a hint about whether the given sound should be loaded
491 * or not. If the @flag is nonzero, the library may preload the sound or do
492 * other initialization, so that glk_schannel_play() will be faster. If the
493 * @flag is zero, the library may release memory or other resources associated
494 * with the sound. Calling this function is always optional, and it has no
495 * effect on what the library actually plays.
498 glk_sound_load_hint(glui32 snd, glui32 flag)
500 #ifdef GSTREAMER_SOUND
501 ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
502 giblorb_result_t resource;
503 giblorb_err_t result;
505 /* Sound load hints only work for Blorb resource maps */
506 if(!glk_data->resource_map)
510 /* The sound load hint simply loads the resource from the resource map;
511 loading a chunk more than once does nothing */
512 result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, snd);
513 if(result != giblorb_err_None) {
514 WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
518 /* Get the Blorb chunk number by loading the resource with
519 method_DontLoad, then unload that chunk - has no effect if the chunk
521 result = giblorb_load_resource(glk_data->resource_map, giblorb_method_DontLoad, &resource, giblorb_ID_Snd, snd);
522 if(result != giblorb_err_None) {
523 WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
526 result = giblorb_unload_chunk(glk_data->resource_map, resource.chunknum);
527 if(result != giblorb_err_None) {
528 WARNING_S( _("Error unloading chunk"), giblorb_get_error_message(result) );
532 #endif /* GSTREAMER_SOUND */