glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
{
VALID_SCHANNEL(chan, return 0);
- g_printerr("Play sound %d with repeats %d and notify %d\n", snd, repeats, notify);
#ifdef GSTREAMER_SOUND
ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
GInputStream *stream;
glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount, glui32 *sndarray, glui32 soundcount, glui32 notify)
{
g_return_val_if_fail(chancount == soundcount, 0);
- g_return_val_if_fail(chanarray == NULL && chancount != 0, 0);
- g_return_val_if_fail(sndarray == NULL && soundcount != 0, 0);
+ g_return_val_if_fail(chanarray != NULL || chancount == 0, 0);
+ g_return_val_if_fail(sndarray != NULL || soundcount == 0, 0);
int count;
for(count = 0; count < chancount; count++)
VALID_SCHANNEL(chanarray[count], return 0);
-
- g_warning("Not implemented");
+
+#ifdef GSTREAMER_SOUND
+ ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+ GInputStream *stream;
+
+ if(!glk_data->resource_map && !glk_data->resource_load_callback) {
+ WARNING(_("No resource map has been loaded yet."));
+ return 0;
+ }
+
+ /* We keep an array of sounds to skip if any of them have errors */
+ gboolean *skiparray = g_new0(gboolean, chancount);
+
+ /* Set up all the channels one by one */
+ for(count = 0; count < chancount; count++) {
+ /* Stop the previous sound */
+ clean_up_after_playing_sound(chanarray[count]);
+
+ /* Load the sound into a GInputStream, by whatever method */
+ if(!glk_data->resource_map) {
+ gchar *filename = glk_data->resource_load_callback(CHIMARA_RESOURCE_SOUND, sndarray[count], glk_data->resource_load_callback_data);
+ if(!filename) {
+ WARNING(_("Error loading resource from alternative location."));
+ skiparray[count] = TRUE;
+ continue;
+ }
+
+ GError *err = NULL;
+ GFile *file = g_file_new_for_path(filename);
+ stream = G_INPUT_STREAM(g_file_read(file, NULL, &err));
+ if(!stream) {
+ IO_WARNING(_("Error loading resource from file"), filename, err->message);
+ g_free(filename);
+ g_object_unref(file);
+ skiparray[count] = TRUE;
+ continue;
+ }
+ g_free(filename);
+ g_object_unref(file);
+ } else {
+ giblorb_result_t resource;
+ giblorb_err_t result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, sndarray[count]);
+ if(result != giblorb_err_None) {
+ WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
+ skiparray[count] = TRUE;
+ continue;
+ }
+ stream = g_memory_input_stream_new_from_data(resource.data.ptr, resource.length, NULL);
+ }
+
+ chanarray[count]->repeats = 1;
+ chanarray[count]->resource = sndarray[count];
+ chanarray[count]->notify = notify;
+ g_object_set(chanarray[count]->source, "stream", stream, NULL);
+ g_object_unref(stream); /* Now owned by GStreamer element */
+ }
+
+ /* Start all the sounds as close to each other as possible. */
+ /* FIXME: Is there a way to start them exactly at the same time? */
+ glui32 successes = 0;
+ for(count = 0; count < chancount; count++) {
+ if(skiparray[count])
+ continue;
+ /* Play the sound; unless the channel is paused, then pause it instead */
+ if(!gst_element_set_state(chanarray[count]->pipeline, chanarray[count]->paused? GST_STATE_PAUSED : GST_STATE_PLAYING)) {
+ WARNING_S(_("Could not set GstElement state to"), chanarray[count]->paused? "PAUSED" : "PLAYING");
+ skiparray[count] = TRUE;
+ continue;
+ }
+ successes++;
+ }
+ g_free(skiparray);
+ return successes;
+#else
return 0;
+#endif
}
/**