+ GObjectClass *object_class = G_OBJECT_CLASS(klass);
+ object_class->set_property = chimara_frotz_plugin_set_property;
+ object_class->get_property = chimara_frotz_plugin_get_property;
+
+ /* Private data */
+ g_type_class_add_private(klass, sizeof(ChimaraFrotzPluginPrivate));
+
+ /* Properties */
+ /**
+ * ChimaraFrotzPlugin:debug-messages:
+ *
+ * Set of flags to control which debugging messages, if any, Frotz prints
+ * while interpreting the story. See #ChimaraFrotzDebugFlags.
+ */
+ /* TODO: register a flags type and use g_param_spec_flags() */
+ g_object_class_install_property(object_class, PROP_DEBUG_MESSAGES,
+ g_param_spec_uint("debug-messages", _("Kinds of debugging messages"),
+ _("Control which kinds of debugging messages to print"),
+ 0, 255, CHIMARA_FROTZ_DEBUG_NONE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:ignore-errors:
+ *
+ * Setting this property to %TRUE will cause the interpreter to ignore
+ * fatal Z-machine runtime errors.
+ */
+ g_object_class_install_property(object_class, PROP_IGNORE_ERRORS,
+ g_param_spec_boolean("ignore-errors", _("Ignore errors"),
+ _("Do not warn the user about fatal Z-machine errors"), FALSE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:piracy-mode:
+ *
+ * The Z-machine specification defines a facility for games to ask the
+ * interpreter they are running on whether this copy of the game is pirated.
+ * How the interpreter is supposed to magically determine that it is running
+ * pirate software is unclear, and so the majority of games and interpreters
+ * ignore this feature. Set this property to %TRUE if you want the
+ * interpreter to pretend it has detected a pirated game.
+ */
+ g_object_class_install_property(object_class, PROP_PIRACY_MODE,
+ g_param_spec_boolean("piracy-mode", _("Piracy mode"),
+ _("Pretend the game is pirated"), FALSE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:quetzal-save-format:
+ *
+ * If set to %TRUE, use the newer-style Quetzal format for saved games.
+ * (This is the default.)
+ */
+ g_object_class_install_property(object_class, PROP_QUETZAL_SAVE_FORMAT,
+ g_param_spec_boolean("quetzal-save-format", _("Use Quetzal save format"),
+ _("Use the Quetzal format for saved games"), TRUE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:tandy-bit:
+ *
+ * Some early Infocom games were sold by the Tandy Corporation. Setting this
+ * property to %TRUE changes the wording of some Version 3 Infocom games
+ * slightly, so as to be less offensive. See <ulink
+ * url="http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html">
+ * http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html</ulink>.
+ *
+ * Only affects Z-machine interpreters.
+ */
+ g_object_class_install_property(object_class, PROP_TANDY_BIT,
+ g_param_spec_boolean("tandy-bit", _("Tandy bit"),
+ _("Censor certain Infocom games"), FALSE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraIF:expand-abbreviations:
+ *
+ * Most Z-machine games, in particular ones compiled with the Inform
+ * library, support the following one-letter abbreviations:
+ * <simplelist>
+ * <member>D — Down</member>
+ * <member>E — East</member>
+ * <member>G — aGain</member>
+ * <member>I — Inventory</member>
+ * <member>L — Look</member>
+ * <member>N — North</member>
+ * <member>O — Oops</member>
+ * <member>Q — Quit</member>
+ * <member>S — South</member>
+ * <member>U — Up</member>
+ * <member>W — West</member>
+ * <member>X — eXamine</member>
+ * <member>Y — Yes</member>
+ * <member>Z — wait (ZZZZ...)</member>
+ * </simplelist>
+ * Some early Infocom games might not recognize these abbreviations.
+ * However, Frotz can expand G, X, and Z regardless of what the game
+ * recognizes. Setting this property to %TRUE will cause Frotz to expand
+ * these abbreviations to the full words before passing the commands on to
+ * the game.
+ */
+ g_object_class_install_property(object_class, PROP_EXPAND_ABBREVIATIONS,
+ g_param_spec_boolean("expand-abbreviations", _("Expand abbreviations"),
+ _("Expand abbreviations such as X for EXAMINE"), FALSE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:random-seed:
+ *
+ * If the #ChimaraFrotzPlugin:random-seed-set property is %TRUE, then the
+ * interpreter will use the value of this property as a seed for the random
+ * number generator. Use this feature to duplicate sequences of random
+ * numbers for testing games.
+ *
+ * Note that the value -1 will cause Frotz to pick an arbitrary seed even
+ * when #ChimaraFrotzPlugin:random-seed-set is %TRUE.
+ */
+ g_object_class_install_property(object_class, PROP_RANDOM_SEED,
+ g_param_spec_int("random-seed", _("Random seed"),
+ _("Seed for the random number generator"), G_MININT, G_MAXINT, 0,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:random-seed-set:
+ *
+ * Whether to use or ignore the #ChimaraFrotzPlugin:random-seed property.
+ */
+ g_object_class_install_property(object_class, PROP_RANDOM_SEED_SET,
+ g_param_spec_boolean("random-seed-set", _("Random seed set"),
+ _("Whether the seed for the random number generator should be set manually"), FALSE,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:transcript-columns:
+ *
+ * How many columns to make the transcript output.
+ */
+ g_object_class_install_property(object_class, PROP_TRANSCRIPT_COLUMNS,
+ g_param_spec_uint("transcript-columns", _("Transcript columns"),
+ _("Number of columns for transcript output"),
+ 0, G_MAXUINT, 80,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
+ /**
+ * ChimaraFrotzPlugin:undo-slots:
+ *
+ * How many slots to reserve for multiple Undo commands.
+ */
+ g_object_class_install_property(object_class, PROP_UNDO_SLOTS,
+ g_param_spec_uint("undo-slots", _("Undo slots"),
+ _("Number of slots to reserve for multiple undo"),
+ 0, MAX_UNDO_SLOTS, MAX_UNDO_SLOTS,
+ G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));