Merge branch 'new-sound-api'
authorPhilip Chimento <philip.chimento@gmail.com>
Wed, 18 Jan 2012 12:59:59 +0000 (13:59 +0100)
committerPhilip Chimento <philip.chimento@gmail.com>
Wed, 18 Jan 2012 12:59:59 +0000 (13:59 +0100)
Conflicts:
docs/reference/chimara-docs.sgml

docs/reference/chimara-sections.txt
libchimara/doc.c
libchimara/gestalt.c
libchimara/gi_dispa.c
libchimara/gi_dispa.h
libchimara/glk.h
libchimara/schannel.c
libchimara/schannel.h
tests/soundtest.c

index 809f3a591208594c10ab3f0560c3805a3c3a6acb..994f21b084c551ca3ed2412bb0778d0f64459249 100644 (file)
@@ -130,6 +130,7 @@ gestalt_MouseInput
 gestalt_Timer
 gestalt_Graphics
 gestalt_DrawImage
+gestalt_Sound2
 gestalt_Sound
 gestalt_SoundVolume
 gestalt_SoundNotify
@@ -494,6 +495,7 @@ GLK_MODULE_IMAGE
 <FILE>glk-sound-channels</FILE>
 <TITLE>Creating and Destroying Sound Channels</TITLE>
 glk_schannel_create
+glk_schannel_create_ext
 glk_schannel_destroy
 </SECTION>
 
@@ -502,8 +504,12 @@ glk_schannel_destroy
 <TITLE>Playing Sounds</TITLE>
 glk_schannel_play
 glk_schannel_play_ext
+glk_schannel_play_multi
 glk_schannel_stop
+glk_schannel_pause
+glk_schannel_unpause
 glk_schannel_set_volume
+glk_schannel_set_volume_ext
 glk_sound_load_hint
 </SECTION>
 
@@ -518,6 +524,7 @@ glk_schannel_get_rock
 <FILE>glk-sound-testing</FILE>
 <TITLE>Testing for Sound Capabilities</TITLE>
 GLK_MODULE_SOUND
+GLK_MODULE_SOUND2
 </SECTION>
 
 <SECTION>
index 4b0a273f1a5567f583c047ade0d80f12b4e14400..f058e27c387c888471c32d3ccd6f275ad725dd97 100644 (file)
  * SECTION:glk-sound-testing
  * @short_description: Checking whether the library supports sound
  *
- * Before calling Glk sound functions, you should use the %gestalt_Sound
- * selector. To test for additional capabilities, you can use the 
- * %gestalt_SoundMusic, %gestalt_SoundVolume, and %gestalt_SoundNotify 
- * selectors.
+ * Before calling Glk sound functions, you should use the %gestalt_Sound2
+ * selector.
+ *
+ * Earlier versions of the Glk spec defined separate selectors for various
+ * optional capabilities. This has proven to be an unnecessarily confusing
+ * strategy, and is no longer used. The %gestalt_Sound, %gestalt_SoundMusic,
+ * %gestalt_SoundVolume, and %gestalt_SoundNotify selectors still exist, but you
+ * should not need to test them; the %gestalt_Sound2 selector covers all of
+ * them.
  */
 
 /**
  * may implement both, neither, or only one.  
  */
 
+/**
+ * gestalt_Sound2:
+ *
+ * You can test whether the library supports sound:
+ * |[
+ * glui32 res;
+ * res = glk_gestalt(gestalt_Sound2, 0);
+ * ]|
+ * This returns 1 if the overall suite of sound functions is available. This
+ * includes all the functions defined in <link
+ * linkend="chimara-chapter-Sound">this chapter</link>. It also includes the
+ * capabilities described below under %gestalt_SoundMusic, %gestalt_SoundVolume,
+ * and %gestalt_SoundNotify.
+ */
+
 /**
  * gestalt_Sound:
  *
- * You can test whether the library supports sound: 
  * |[
  * glui32 res;
  * res = glk_gestalt(gestalt_Sound, 0);
  * glk_sound_load_hint().
  *
  * If this selector returns 0, you should not try to call these functions. They 
- * may have no effect, or they may cause a run-time error. 
+ * may have no effect, or they may cause a run-time error.
  */
 
 /**
  * res = glk_gestalt(gestalt_SoundVolume, 0);
  * ]|
  * This selector returns 1 if the glk_schannel_set_volume() function works. If 
- * it returns zero, glk_schannel_set_volume() has no effect.     
+ * it returns zero, glk_schannel_set_volume() has no effect.
  */
 
 /**
  * res = glk_gestalt(gestalt_SoundNotify, 0);
  * ]| 
  * This selector returns 1 if the library supports sound notification events. If
- * it returns zero, you will never get such events. 
+ * it returns zero, you will never get such events.
  */
 
 /**
index 6dbffa1ade892881ac4e7dc3afc46fe83a41b4da..46e640dd9cc6592f2c12d908bf7f1e91d30d9ae5 100644 (file)
@@ -130,6 +130,7 @@ glk_gestalt_ext(glui32 sel, glui32 val, glui32 *arr, glui32 arrlen)
                case gestalt_SoundVolume:
                case gestalt_SoundNotify:
                case gestalt_SoundMusic:
+               case gestalt_Sound2:
 #ifdef GSTREAMER_SOUND
                        return 1;
 #else
index 4564ae4d6a37a36ad4a84c9c5035fb1ecb602e60..f0099b919d7e5829b3e95090a181aac92d16fa55 100644 (file)
@@ -1,4 +1,4 @@
-/* gi_dispa.c: Dispatch layer for Glk API, version 0.7.2.
+/* gi_dispa.c: Dispatch layer for Glk API, version 0.7.3.
     Designed by Andrew Plotkin <erkyrath@eblong.com>
     http://eblong.com/zarf/glk/
 
@@ -49,6 +49,7 @@ static gidispatch_intconst_t intconstant_table[] = {
     { "evtype_Redraw", (6) },
     { "evtype_SoundNotify", (7) },
     { "evtype_Timer", (1) },
+    { "evtype_VolumeNotify", (9) },
 
     { "filemode_Read", (0x02) },
     { "filemode_ReadWrite", (0x03) },
@@ -80,6 +81,7 @@ static gidispatch_intconst_t intconstant_table[] = {
     { "gestalt_LineTerminators", (18) },
     { "gestalt_MouseInput", (4) },
     { "gestalt_Sound", (8) },
+    { "gestalt_Sound2", (21) },
     { "gestalt_SoundMusic", (13) },
     { "gestalt_SoundNotify", (10) },
     { "gestalt_SoundVolume", (9) },
@@ -260,6 +262,13 @@ static gidispatch_function_t function_table[] = {
     { 0x00FA, glk_schannel_stop, "schannel_stop" },
     { 0x00FB, glk_schannel_set_volume, "schannel_set_volume" },
     { 0x00FC, glk_sound_load_hint, "sound_load_hint" },
+#ifdef GLK_MODULE_SOUND2
+    { 0x00F4, glk_schannel_create_ext, "schannel_create_ext" },
+    { 0x00F7, glk_schannel_play_multi, "schannel_play_multi" },
+    { 0x00FD, glk_schannel_set_volume_ext, "schannel_set_volume_ext" },
+    { 0x00FE, glk_schannel_pause, "schannel_pause" },
+    { 0x00FF, glk_schannel_unpause, "schannel_unpause" },
+#endif /* GLK_MODULE_SOUND2 */
 #endif /* GLK_MODULE_SOUND */
 #ifdef GLK_MODULE_HYPERLINKS
     { 0x0100, glk_set_hyperlink, "set_hyperlink" },
@@ -544,6 +553,19 @@ char *gidispatch_prototype(glui32 funcnum)
             return "2QdIu:";
         case 0x00FC: /* sound_load_hint */
             return "2IuIu:";
+
+#ifdef GLK_MODULE_SOUND2
+        case 0x00F4: /* schannel_create_ext */
+            return "3IuIu:Qd";
+        case 0x00F7: /* schannel_play_multi */
+            return "4>+#Qd>+#IuIu:Iu";
+        case 0x00FD: /* schannel_set_volume_ext */
+            return "4QdIuIuIu:";
+        case 0x00FE: /* schannel_pause */
+            return "1Qd:";
+        case 0x00FF: /* schannel_unpause */
+            return "1Qd:";
+#endif /* GLK_MODULE_SOUND2 */
 #endif /* GLK_MODULE_SOUND */
 
 #ifdef GLK_MODULE_HYPERLINKS
@@ -1081,6 +1103,31 @@ void gidispatch_call(glui32 funcnum, glui32 numargs, gluniversal_t *arglist)
         case 0x00FC: /* sound_load_hint */
             glk_sound_load_hint(arglist[0].uint, arglist[1].uint);
             break;
+
+#ifdef GLK_MODULE_SOUND2
+        case 0x00F4: /* schannel_create_ext */
+            arglist[3].opaqueref = glk_schannel_create_ext(arglist[0].uint, arglist[1].uint);
+            break;
+        case 0x00F7: /* schannel_play_multi */
+            if (arglist[0].ptrflag && arglist[3].ptrflag)
+                arglist[8].uint = glk_schannel_play_multi(arglist[1].array, arglist[2].uint, arglist[4].array, arglist[5].uint, arglist[6].uint);
+            else if (arglist[0].ptrflag)
+                arglist[6].uint = glk_schannel_play_multi(arglist[1].array, arglist[2].uint, NULL, 0, arglist[4].uint);
+            else if (arglist[1].ptrflag)
+                arglist[6].uint = glk_schannel_play_multi(NULL, 0, arglist[2].array, arglist[3].uint, arglist[4].uint);
+            else
+                arglist[4].uint = glk_schannel_play_multi(NULL, 0, NULL, 0, arglist[2].uint);
+            break;
+        case 0x00FD: /* schannel_set_volume_ext */
+            glk_schannel_set_volume_ext(arglist[0].opaqueref, arglist[1].uint, arglist[2].uint, arglist[3].uint);
+            break;
+        case 0x00FE: /* schannel_pause */
+            glk_schannel_pause(arglist[0].opaqueref);
+            break;
+        case 0x00FF: /* schannel_unpause */
+            glk_schannel_unpause(arglist[0].opaqueref);
+            break;
+#endif /* GLK_MODULE_SOUND2 */
 #endif /* GLK_MODULE_SOUND */
 
 #ifdef GLK_MODULE_HYPERLINKS
index 6ea045cab6fc0f51468d4e01db123c0064508341..6ec3b964d7797f6fec8d4bbfc7ce44932c37bbff 100644 (file)
@@ -1,7 +1,7 @@
 #ifndef _GI_DISPA_H
 #define _GI_DISPA_H
 
-/* gi_dispa.h: Header file for dispatch layer of Glk API, version 0.7.2.
+/* gi_dispa.h: Header file for dispatch layer of Glk API, version 0.7.3.
     Designed by Andrew Plotkin <erkyrath@eblong.com>
     http://www.eblong.com/zarf/glk/index.html
 
index d6ca3273a326ba0043cf5dee9f45d02b857cbb90..3bcbc3db36f6e46cbc9e7f2aaa2e4d8645517c76 100644 (file)
@@ -1,41 +1,43 @@
 #ifndef GLK_H
 #define GLK_H
 
-/* glk.h: Header file for Glk API, version 0.7.2.
- Designed by Andrew Plotkin <erkyrath@eblong.com>
- http://eblong.com/zarf/glk/
- This file is copyright 1998-2011 by Andrew Plotkin. You may copy,
- distribute, and incorporate it into your own programs, by any means
- and under any conditions, as long as you do not modify it. You may
- also modify this file, incorporate it into your own programs,
- and distribute the modified version, as long as you retain a notice
- in your program or documentation which mentions my name and the URL
- shown above.
- */
+/* glk.h: Header file for Glk API, version 0.7.3.
   Designed by Andrew Plotkin <erkyrath@eblong.com>
   http://eblong.com/zarf/glk/
+
   This file is copyright 1998-2011 by Andrew Plotkin. You may copy,
   distribute, and incorporate it into your own programs, by any means
   and under any conditions, as long as you do not modify it. You may
   also modify this file, incorporate it into your own programs,
   and distribute the modified version, as long as you retain a notice
   in your program or documentation which mentions my name and the URL
   shown above.
+*/
 
 /* If your system does not have <stdint.h>, you'll have to remove this
- include line. Then edit the definition of glui32 to make sure it's
- really a 32-bit unsigned integer type, and glsi32 to make sure
- it's really a 32-bit signed integer type. If they're not, horrible
- things will happen. */
   include line. Then edit the definition of glui32 to make sure it's
   really a 32-bit unsigned integer type, and glsi32 to make sure
   it's really a 32-bit signed integer type. If they're not, horrible
   things will happen. */
 #include <stdint.h>
 typedef uint32_t glui32;
 typedef int32_t glsi32;
 
 /* These are the compile-time conditionals that reveal various Glk optional
- modules. */
+    modules. Note that if GLK_MODULE_SOUND2 is defined, GLK_MODULE_SOUND
+    must be also. */
 #define GLK_MODULE_LINE_ECHO
 #define GLK_MODULE_LINE_TERMINATORS
 #define GLK_MODULE_UNICODE
 #define GLK_MODULE_UNICODE_NORM
 #define GLK_MODULE_IMAGE
 #define GLK_MODULE_SOUND
+#define GLK_MODULE_SOUND2
 #define GLK_MODULE_HYPERLINKS
 #define GLK_MODULE_DATETIME
 
 /* These types are opaque object identifiers. They're pointers to opaque
- C structures, which are defined differently by each library. */
   C structures, which are defined differently by each library. */
 typedef struct glk_window_struct  *winid_t;
 typedef struct glk_stream_struct  *strid_t;
 typedef struct glk_fileref_struct *frefid_t;
@@ -65,6 +67,7 @@ typedef struct glk_schannel_struct *schanid_t;
 #define gestalt_LineTerminators (18)
 #define gestalt_LineTerminatorKey (19)
 #define gestalt_DateTime (20)
+#define gestalt_Sound2 (21)
 
 #define evtype_None (0)
 #define evtype_Timer (1)
@@ -75,6 +78,7 @@ typedef struct glk_schannel_struct *schanid_t;
 #define evtype_Redraw (6)
 #define evtype_SoundNotify (7)
 #define evtype_Hyperlink (8)
+#define evtype_VolumeNotify (9)
 
 typedef struct event_struct {
     glui32 type;
@@ -185,7 +189,7 @@ typedef struct stream_result_struct {
 #define   stylehint_just_RightFlush (3)
 
 /* glk_main() is the top-level function which you define. The Glk library
- calls it. */
   calls it. */
 extern void glk_main(void);
 
 extern void glk_exit(void);
@@ -194,21 +198,21 @@ extern void glk_tick(void);
 
 extern glui32 glk_gestalt(glui32 sel, glui32 val);
 extern glui32 glk_gestalt_ext(glui32 sel, glui32 val, glui32 *arr,
-                                                         glui32 arrlen);
+    glui32 arrlen);
 
 extern unsigned char glk_char_to_lower(unsigned char ch);
 extern unsigned char glk_char_to_upper(unsigned char ch);
 
 extern winid_t glk_window_get_root(void);
 extern winid_t glk_window_open(winid_t split, glui32 method, glui32 size,
-                                                          glui32 wintype, glui32 rock);
+    glui32 wintype, glui32 rock);
 extern void glk_window_close(winid_t win, stream_result_t *result);
 extern void glk_window_get_size(winid_t win, glui32 *widthptr,
-                                                               glui32 *heightptr);
+    glui32 *heightptr);
 extern void glk_window_set_arrangement(winid_t win, glui32 method,
-                                                                          glui32 size, winid_t keywin);
+    glui32 size, winid_t keywin);
 extern void glk_window_get_arrangement(winid_t win, glui32 *methodptr,
-                                                                          glui32 *sizeptr, winid_t *keywinptr);
+    glui32 *sizeptr, winid_t *keywinptr);
 extern winid_t glk_window_iterate(winid_t win, glui32 *rockptr);
 extern glui32 glk_window_get_rock(winid_t win);
 extern glui32 glk_window_get_type(winid_t win);
@@ -223,9 +227,9 @@ extern strid_t glk_window_get_echo_stream(winid_t win);
 extern void glk_set_window(winid_t win);
 
 extern strid_t glk_stream_open_file(frefid_t fileref, glui32 fmode,
-                                                                       glui32 rock);
+    glui32 rock);
 extern strid_t glk_stream_open_memory(char *buf, glui32 buflen, glui32 fmode,
-                                                                         glui32 rock);
+    glui32 rock);
 extern void glk_stream_close(strid_t str, stream_result_t *result);
 extern strid_t glk_stream_iterate(strid_t str, glui32 *rockptr);
 extern glui32 glk_stream_get_rock(strid_t str);
@@ -248,19 +252,19 @@ extern glui32 glk_get_line_stream(strid_t str, char *buf, glui32 len);
 extern glui32 glk_get_buffer_stream(strid_t str, char *buf, glui32 len);
 
 extern void glk_stylehint_set(glui32 wintype, glui32 styl, glui32 hint,
-                                                         glsi32 val);
+    glsi32 val);
 extern void glk_stylehint_clear(glui32 wintype, glui32 styl, glui32 hint);
 extern glui32 glk_style_distinguish(winid_t win, glui32 styl1, glui32 styl2);
 extern glui32 glk_style_measure(winid_t win, glui32 styl, glui32 hint,
-                                                               glui32 *result);
+    glui32 *result);
 
 extern frefid_t glk_fileref_create_temp(glui32 usage, glui32 rock);
 extern frefid_t glk_fileref_create_by_name(glui32 usage, char *name,
-                                                                                  glui32 rock);
+    glui32 rock);
 extern frefid_t glk_fileref_create_by_prompt(glui32 usage, glui32 fmode,
-                                                                                        glui32 rock);
+    glui32 rock);
 extern frefid_t glk_fileref_create_from_fileref(glui32 usage, frefid_t fref,
-                                                                                               glui32 rock);
+    glui32 rock);
 extern void glk_fileref_destroy(frefid_t fref);
 extern frefid_t glk_fileref_iterate(frefid_t fref, glui32 *rockptr);
 extern glui32 glk_fileref_get_rock(frefid_t fref);
@@ -273,7 +277,7 @@ extern void glk_select_poll(event_t *event);
 extern void glk_request_timer_events(glui32 millisecs);
 
 extern void glk_request_line_event(winid_t win, char *buf, glui32 maxlen,
-                                                                  glui32 initlen);
+    glui32 initlen);
 extern void glk_request_char_event(winid_t win);
 extern void glk_request_mouse_event(winid_t win);
 
@@ -287,17 +291,17 @@ extern void glk_set_echo_line_event(winid_t win, glui32 val);
 
 #ifdef GLK_MODULE_LINE_TERMINATORS
 extern void glk_set_terminators_line_event(winid_t win, glui32 *keycodes, 
-                                                                                  glui32 count);
+    glui32 count);
 #endif /* GLK_MODULE_LINE_TERMINATORS */
 
 #ifdef GLK_MODULE_UNICODE
 
 extern glui32 glk_buffer_to_lower_case_uni(glui32 *buf, glui32 len,
-                                                                                  glui32 numchars);
+    glui32 numchars);
 extern glui32 glk_buffer_to_upper_case_uni(glui32 *buf, glui32 len,
-                                                                                  glui32 numchars);
+    glui32 numchars);
 extern glui32 glk_buffer_to_title_case_uni(glui32 *buf, glui32 len,
-                                                                                  glui32 numchars, glui32 lowerrest);
+    glui32 numchars, glui32 lowerrest);
 
 extern void glk_put_char_uni(glui32 ch);
 extern void glk_put_string_uni(glui32 *s);
@@ -311,22 +315,22 @@ extern glui32 glk_get_buffer_stream_uni(strid_t str, glui32 *buf, glui32 len);
 extern glui32 glk_get_line_stream_uni(strid_t str, glui32 *buf, glui32 len);
 
 extern strid_t glk_stream_open_file_uni(frefid_t fileref, glui32 fmode,
-                                                                               glui32 rock);
+    glui32 rock);
 extern strid_t glk_stream_open_memory_uni(glui32 *buf, glui32 buflen,
-                                                                                 glui32 fmode, glui32 rock);
+    glui32 fmode, glui32 rock);
 
 extern void glk_request_char_event_uni(winid_t win);
 extern void glk_request_line_event_uni(winid_t win, glui32 *buf,
-                                                                          glui32 maxlen, glui32 initlen);
+    glui32 maxlen, glui32 initlen);
 
 #endif /* GLK_MODULE_UNICODE */
 
 #ifdef GLK_MODULE_UNICODE_NORM
 
 extern glui32 glk_buffer_canon_decompose_uni(glui32 *buf, glui32 len,
-                                                                                        glui32 numchars);
+    glui32 numchars);
 extern glui32 glk_buffer_canon_normalize_uni(glui32 *buf, glui32 len,
-                                                                                        glui32 numchars);
+    glui32 numchars);
 
 #endif /* GLK_MODULE_UNICODE_NORM */
 
@@ -340,15 +344,15 @@ extern glui32 glk_buffer_canon_normalize_uni(glui32 *buf, glui32 len,
 
 extern glui32 glk_image_draw(winid_t win, glui32 image, glsi32 val1, glsi32 val2);
 extern glui32 glk_image_draw_scaled(winid_t win, glui32 image,
-                                                                       glsi32 val1, glsi32 val2, glui32 width, glui32 height);
+    glsi32 val1, glsi32 val2, glui32 width, glui32 height);
 extern glui32 glk_image_get_info(glui32 image, glui32 *width, glui32 *height);
 
 extern void glk_window_flow_break(winid_t win);
 
 extern void glk_window_erase_rect(winid_t win,
-                                                                 glsi32 left, glsi32 top, glui32 width, glui32 height);
+    glsi32 left, glsi32 top, glui32 width, glui32 height);
 extern void glk_window_fill_rect(winid_t win, glui32 color,
-                                                                glsi32 left, glsi32 top, glui32 width, glui32 height);
+    glsi32 left, glsi32 top, glui32 width, glui32 height);
 extern void glk_window_set_background_color(winid_t win, glui32 color);
 
 #endif /* GLK_MODULE_IMAGE */
@@ -362,12 +366,25 @@ extern glui32 glk_schannel_get_rock(schanid_t chan);
 
 extern glui32 glk_schannel_play(schanid_t chan, glui32 snd);
 extern glui32 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats,
-                                                                       glui32 notify);
+    glui32 notify);
 extern void glk_schannel_stop(schanid_t chan);
 extern void glk_schannel_set_volume(schanid_t chan, glui32 vol);
 
 extern void glk_sound_load_hint(glui32 snd, glui32 flag);
 
+#ifdef GLK_MODULE_SOUND2
+/* Note that this section is nested inside the #ifdef GLK_MODULE_SOUND.
+   GLK_MODULE_SOUND must be defined if GLK_MODULE_SOUND2 is. */
+
+extern schanid_t glk_schannel_create_ext(glui32 rock, glui32 volume);
+extern glui32 glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount,
+    glui32 *sndarray, glui32 soundcount, glui32 notify);
+extern void glk_schannel_pause(schanid_t chan);
+extern void glk_schannel_unpause(schanid_t chan);
+extern void glk_schannel_set_volume_ext(schanid_t chan, glui32 vol,
+    glui32 duration, glui32 notify);
+
+#endif /* GLK_MODULE_SOUND2 */
 #endif /* GLK_MODULE_SOUND */
 
 #ifdef GLK_MODULE_HYPERLINKS
@@ -403,9 +420,9 @@ extern glsi32 glk_current_simple_time(glui32 factor);
 extern void glk_time_to_date_utc(glktimeval_t *time, glkdate_t *date);
 extern void glk_time_to_date_local(glktimeval_t *time, glkdate_t *date);
 extern void glk_simple_time_to_date_utc(glsi32 time, glui32 factor, 
-                                                                               glkdate_t *date);
+    glkdate_t *date);
 extern void glk_simple_time_to_date_local(glsi32 time, glui32 factor, 
-                                                                                 glkdate_t *date);
+    glkdate_t *date);
 extern void glk_date_to_time_utc(glkdate_t *date, glktimeval_t *time);
 extern void glk_date_to_time_local(glkdate_t *date, glktimeval_t *time);
 extern glsi32 glk_date_to_simple_time_utc(glkdate_t *date, glui32 factor);
index 8cd7b526bddb86b8f401ec3879255b6b3470293f..d176d7d87caf7ef04aa878340aea32943863b2a1 100644 (file)
@@ -13,6 +13,8 @@
 #include "resource.h"
 #include "event.h"
 
+#define VOLUME_TIMER_RESOLUTION 1.0 /* In milliseconds */
+
 extern GPrivate *glk_data_key;
 
 #ifdef GSTREAMER_SOUND
@@ -174,6 +176,24 @@ finally:
  */
 schanid_t 
 glk_schannel_create(glui32 rock)
+{
+       return glk_schannel_create_ext(rock, 0x10000);
+}
+
+/**
+ * glk_schannel_create_ext:
+ * @rock: The rock value to give the new sound channel.
+ * @volume: Integer representing the volume; 0x10000 is 100&percnt;.
+ *
+ * [DRAFT SPEC]
+ *
+ * The glk_schannel_create_ext() call lets you create a channel with the volume
+ * already set at a given level.
+ *
+ * Returns: A new sound channel, or %NULL.
+ */
+schanid_t
+glk_schannel_create_ext(glui32 rock, glui32 volume)
 {
 #ifdef GSTREAMER_SOUND
        ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
@@ -213,6 +233,9 @@ glk_schannel_create(glui32 rock)
                goto fail;
        }
 
+       /* Set the initial volume */
+       glk_schannel_set_volume(s, volume);
+
        /* Put the elements in the pipeline and link as many together as we can
         without knowing the type of the audio stream */
        gst_bin_add_many(GST_BIN(s->pipeline), s->source, s->typefind, s->convert, s->filter, s->sink, NULL);
@@ -389,7 +412,6 @@ glui32
 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
 {
        VALID_SCHANNEL(chan, return 0);
-       g_printerr("Play sound %d with repeats %d and notify %d\n", snd, repeats, notify);
 #ifdef GSTREAMER_SOUND
        ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
        GInputStream *stream;
@@ -442,8 +464,9 @@ glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
        g_object_set(chan->source, "stream", stream, NULL);
        g_object_unref(stream); /* Now owned by GStreamer element */
        
-       if(!gst_element_set_state(chan->pipeline, GST_STATE_PLAYING)) {
-               WARNING_S(_("Could not set GstElement state to"), "PLAYING");
+       /* Play the sound; unless the channel is paused, then pause it instead */
+       if(!gst_element_set_state(chan->pipeline, chan->paused? GST_STATE_PAUSED : GST_STATE_PLAYING)) {
+               WARNING_S(_("Could not set GstElement state to"), chan->paused? "PAUSED" : "PLAYING");
                return 0;
        }
        return 1;
@@ -452,6 +475,122 @@ glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
 #endif
 }
 
+/**
+ * glk_schannel_play_multi:
+ * @chanarray: Array of #schanid_t structures.
+ * @chancount: Length of @chanarray.
+ * @sndarray: Array of sound resource numbers.
+ * @soundcount: Length of @sndarray, must be equal to @chanarray.
+ * @notify: If nonzero, request a notification when each sound finishes.
+ * 
+ * [DRAFT SPEC]
+ *
+ * This works the same as glk_schannel_play_ext(), except that you can specify
+ * more than one sound. The channel references and sound resource numbers are
+ * given as two arrays, which must be the same length. The @notify argument
+ * applies to all the sounds; the repeats value for all the sounds is 1.
+ * 
+ * All the sounds will begin at exactly the same time.
+ * 
+ * This returns the number of sounds that began playing correctly. (This will be
+ * a number from 0 to @soundcount.)
+ *
+ * <note><para>
+ *   Note that you have to supply @chancount and @soundcount as separate
+ *   arguments, even though they are required to be the same. This is an awkward
+ *   consequence of the way array arguments are dispatched in Glulx.
+ * </para></note>
+ * 
+ * Returns: The number of sounds that started playing correctly.
+ */
+glui32
+glk_schannel_play_multi(schanid_t *chanarray, glui32 chancount, glui32 *sndarray, glui32 soundcount, glui32 notify)
+{
+       g_return_val_if_fail(chancount == soundcount, 0);
+       g_return_val_if_fail(chanarray != NULL || chancount == 0, 0);
+       g_return_val_if_fail(sndarray != NULL || soundcount == 0, 0);
+
+       int count;
+       for(count = 0; count < chancount; count++)
+               VALID_SCHANNEL(chanarray[count], return 0);
+
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+       GInputStream *stream;
+
+       if(!glk_data->resource_map && !glk_data->resource_load_callback) {
+               WARNING(_("No resource map has been loaded yet."));
+               return 0;
+       }
+
+       /* We keep an array of sounds to skip if any of them have errors */
+       gboolean *skiparray = g_new0(gboolean, chancount);
+
+       /* Set up all the channels one by one */
+       for(count = 0; count < chancount; count++) {
+               /* Stop the previous sound */
+               clean_up_after_playing_sound(chanarray[count]);
+
+               /* Load the sound into a GInputStream, by whatever method */
+               if(!glk_data->resource_map) {
+                       gchar *filename = glk_data->resource_load_callback(CHIMARA_RESOURCE_SOUND, sndarray[count], glk_data->resource_load_callback_data);
+                       if(!filename) {
+                               WARNING(_("Error loading resource from alternative location."));
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+
+                       GError *err = NULL;
+                       GFile *file = g_file_new_for_path(filename);
+                       stream = G_INPUT_STREAM(g_file_read(file, NULL, &err));
+                       if(!stream) {
+                               IO_WARNING(_("Error loading resource from file"), filename, err->message);
+                               g_free(filename);
+                               g_object_unref(file);
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+                       g_free(filename);
+                       g_object_unref(file);
+               } else {
+                       giblorb_result_t resource;
+                       giblorb_err_t result = giblorb_load_resource(glk_data->resource_map, giblorb_method_Memory, &resource, giblorb_ID_Snd, sndarray[count]);
+                       if(result != giblorb_err_None) {
+                               WARNING_S( _("Error loading resource"), giblorb_get_error_message(result) );
+                               skiparray[count] = TRUE;
+                               continue;
+                       }
+                       stream = g_memory_input_stream_new_from_data(resource.data.ptr, resource.length, NULL);
+               }
+
+               chanarray[count]->repeats = 1;
+               chanarray[count]->resource = sndarray[count];
+               chanarray[count]->notify = notify;
+               g_object_set(chanarray[count]->source, "stream", stream, NULL);
+               g_object_unref(stream); /* Now owned by GStreamer element */
+       }
+
+       /* Start all the sounds as close to each other as possible. */
+       /* FIXME: Is there a way to start them exactly at the same time? */
+       glui32 successes = 0;
+       for(count = 0; count < chancount; count++) {
+               if(skiparray[count])
+                       continue;
+               /* Play the sound; unless the channel is paused, then pause it instead */
+               if(!gst_element_set_state(chanarray[count]->pipeline, chanarray[count]->paused? GST_STATE_PAUSED : GST_STATE_PLAYING)) {
+                       WARNING_S(_("Could not set GstElement state to"), chanarray[count]->paused? "PAUSED" : "PLAYING");
+                       skiparray[count] = TRUE;
+                       continue;
+               }
+               successes++;
+       }
+       g_free(skiparray);
+       return successes;
+#else
+       return 0;
+#endif
+}
+
 /**
  * glk_schannel_stop:
  * @chan: Channel to silence.
@@ -468,6 +607,79 @@ glk_schannel_stop(schanid_t chan)
 #endif
 }
 
+/**
+ * glk_schannel_pause:
+ * @chan: Channel to pause.
+ * 
+ * [DRAFT SPEC]
+ * 
+ * Pause any sound playing in the channel. This does not generate any
+ * notification events. If the channel is already paused, this does nothing.
+ * 
+ * New sounds started in a paused channel are paused immediately.
+ * 
+ * A volume change in progress is <emphasis>not</emphasis> paused, and may
+ * proceed to completion, generating a notification if appropriate.
+ */
+void
+glk_schannel_pause(schanid_t chan)
+{
+       VALID_SCHANNEL(chan, return);
+
+       if(chan->paused)
+               return; /* Silently do nothing */
+
+       /* Mark the channel as paused even if there is no sound playing yet */
+       chan->paused = TRUE;
+
+       GstState state;
+       if(gst_element_get_state(chan->pipeline, &state, NULL, GST_CLOCK_TIME_NONE) != GST_STATE_CHANGE_SUCCESS) {
+               WARNING(_("Could not get GstElement state"));
+               return;
+       }
+       if(state != GST_STATE_PLAYING)
+               return; /* Silently do nothing if no sound is playing */
+
+       if(!gst_element_set_state(chan->pipeline, GST_STATE_PAUSED)) {
+               WARNING_S(_("Could not set GstElement state to"), "PAUSED");
+               return;
+       }
+}
+
+/**
+ * glk_schannel_unpause:
+ * @chan: Channel to unpause.
+ * 
+ * [DRAFT SPEC]
+ *
+ * Unpause the channel. Any paused sounds begin playing where they left off. If
+ * the channel is not already paused, this does nothing.
+ */
+void
+glk_schannel_unpause(schanid_t chan)
+{
+       VALID_SCHANNEL(chan, return);
+
+       if(!chan->paused)
+               return; /* Silently do nothing */
+
+       /* Mark the channel as not paused in any case */
+       chan->paused = FALSE;
+
+       GstState state;
+       if(gst_element_get_state(chan->pipeline, &state, NULL, GST_CLOCK_TIME_NONE) != GST_STATE_CHANGE_SUCCESS) {
+               WARNING(_("Could not get GstElement state"));
+               return;
+       }
+       if(state != GST_STATE_PAUSED)
+               return; /* Silently do nothing */
+
+       if(!gst_element_set_state(chan->pipeline, GST_STATE_PLAYING)) {
+               WARNING_S(_("Could not set GstElement state to"), "PLAYING");
+               return;
+       }
+}
+
 /**
  * glk_schannel_set_volume:
  * @chan: Channel to set the volume of.
@@ -499,12 +711,120 @@ glk_schannel_stop(schanid_t chan)
  */
 void 
 glk_schannel_set_volume(schanid_t chan, glui32 vol)
+{
+       glk_schannel_set_volume_ext(chan, vol, 0, 0);
+}
+
+static double
+volume_glk_to_gstreamer(glui32 volume_glk)
+{
+       return CLAMP(((double)volume_glk / 0x10000), 0.0, 10.0);
+}
+
+#ifdef GSTREAMER_SOUND
+static gboolean
+volume_change_timeout(schanid_t chan)
+{
+       GTimeVal now;
+       g_get_current_time(&now);
+
+       if(now.tv_sec >= chan->target_time_sec && now.tv_usec >= chan->target_time_usec) {
+               /* We're done - make sure the volume is at the requested level */
+               g_object_set(chan->filter, "volume", chan->target_volume, NULL);
+
+               if(chan->volume_notify)
+                       event_throw(chan->glk, evtype_VolumeNotify, NULL, 0, chan->volume_notify);
+
+               chan->volume_timer_id = 0;
+               return FALSE;
+       }
+
+       /* Calculate the appropriate step every time - a busy system may delay or
+        * drop timer ticks */
+       double time_left_msec = (chan->target_time_sec - now.tv_sec) * 1000.0
+               + (chan->target_time_usec - now.tv_usec) / 1000.0;
+       double steps_left = time_left_msec / VOLUME_TIMER_RESOLUTION;
+       double current_volume;
+       g_object_get(chan->filter, "volume", &current_volume, NULL);
+       double volume_step = (chan->target_volume - current_volume) / steps_left;
+
+       g_object_set(chan->filter, "volume", current_volume + volume_step, NULL);
+
+       return TRUE;
+}
+#endif /* GSTREAMER_SOUND */
+
+/**
+ * glk_schannel_set_volume_ext:
+ * @chan: Channel to set the volume of.
+ * @vol: Integer representing the volume; 0x10000 is 100&percnt;.
+ * @duration: Length of volume change in milliseconds, or 0 for immediate.
+ * @notify: If nonzero, requests a notification when the volume change finishes.
+ * 
+ * [DRAFT SPEC]
+ * 
+ * Sets the volume in the channel, from 0 (silence) to 0x10000 (full volume).
+ * Again, you can overdrive the volume by setting a value greater than 0x10000,
+ * but this is not recommended.
+ *
+ * If the @duration is zero, the change is immediate. Otherwise, the change
+ * begins immediately, and occurs smoothly over the next @duration milliseconds.
+ *
+ * The @notify value should be nonzero in order to request a volume notification
+ * event. If you do this, when the volume change is completed, you will get an
+ * event with type #evtype_VolumeNotify. The window will be %NULL, @val1 will be
+ * zero, and @val2 will be the nonzero value you passed as @notify.
+ *
+ * The glk_schannel_set_volume() does not include @duration and @notify values.
+ * Both are assumed to be zero: immediate change, no notification.
+ *
+ * You can call these functions between sounds, or while a sound is playing.
+ * However, a zero-duration change while a sound is playing may produce
+ * unpleasant clicks.
+ *
+ * At most one volume change can be occurring on a sound channel at any time. If
+ * you call one of these functions while a previous volume change is in
+ * progress, the previous change is interrupted. The beginning point of the new
+ * volume change should be wherever the previous volume change was interrupted
+ * (rather than the previous change's beginning or ending point).
+ *
+ * Not all libraries support these functions. You should test the appropriate
+ * gestalt selectors before you rely on them; see "Testing for Sound
+ * Capabilities".
+ */
+void
+glk_schannel_set_volume_ext(schanid_t chan, glui32 vol, glui32 duration, glui32 notify)
 {
        VALID_SCHANNEL(chan, return);
+       /* Silently ignore out-of-range volume values */
+
 #ifdef GSTREAMER_SOUND
-       gdouble volume_gst = (gdouble)vol / 0x10000;
-       g_printerr("Volume set to: %f\n", volume_gst);
-       g_object_set(chan->filter, "volume", CLAMP(volume_gst, 0.0, 10.0), NULL);
+       /* Interrupt a previous volume change */
+       if(chan->volume_timer_id > 0)
+               g_source_remove(chan->volume_timer_id);
+       
+       double target_volume = volume_glk_to_gstreamer(vol);
+
+       if(duration == 0) {
+               g_object_set(chan->filter, "volume", target_volume, NULL);
+
+               if(notify != 0)
+                       event_throw(chan->glk, evtype_VolumeNotify, NULL, 0, notify);
+
+               return;
+       }
+
+       GTimeVal target_time;
+       g_get_current_time(&target_time);
+       g_time_val_add(&target_time, (long)duration * 1000);
+
+       chan->target_volume = target_volume;
+       chan->target_time_sec = target_time.tv_sec;
+       chan->target_time_usec = target_time.tv_usec;
+       chan->volume_notify = notify;
+
+       /* Set up a timer for the volume */
+       chan->volume_timer_id = g_timeout_add(VOLUME_TIMER_RESOLUTION, (GSourceFunc)volume_change_timeout, chan);
 #endif
 }
 
index 465e7dc51fe9b7095dbf870ffec104dd0a14bc2a..a0eba8715520ac91d800fd8c9614c563397d32f0 100644 (file)
@@ -25,11 +25,19 @@ struct glk_schannel_struct
        glui32 resource, notify;
        /* How many times to repeat the last sound played (-1 = forever) */
        glui32 repeats;
+       /* Whether channel is paused */
+       gboolean paused;
        
+       /* Volume change information */
+       double target_volume;
+       long target_time_sec, target_time_usec;
+       guint volume_timer_id;
+       glui32 volume_notify;
+
 #ifdef GSTREAMER_SOUND
        /* Each sound channel is represented as a GStreamer pipeline.  */
        GstElement *pipeline, *source, *typefind, *demux, *decode, *convert, *filter, *sink;
 #endif
 };
 
-#endif
\ No newline at end of file
+#endif
index e89dcf32d0a12d372b5b115eefeaa3694542f597..5540624ad564da77b58481b81af23cbdb9cbe6a0 100644 (file)
@@ -3,26 +3,24 @@
 #include <unistd.h>
 #include <string.h>
 
+#define NUM_CHANNELS 2
+
 void
 glk_main(void)
 {
-       if(!glk_gestalt(gestalt_Sound, 0)) {
+       if(!glk_gestalt(gestalt_Sound2, 0)) {
                fprintf(stderr, "Sound not supported.\n");
                return;
        }
-       if(!glk_gestalt(gestalt_SoundVolume, 0)) {
-               fprintf(stderr, "Sound volume not supported.\n");
-               return;
-       }
-       if(!glk_gestalt(gestalt_SoundNotify, 0)) {
-               fprintf(stderr, "Sound notification not supported.\n");
-               return;
-       }
        
-       schanid_t sc = glk_schannel_create(0);
-       if(!sc) {
-               fprintf(stderr, "Could not create sound channel.\n");
-               return;
+       schanid_t sc[NUM_CHANNELS];
+       int count;
+       for(count = 0; count < NUM_CHANNELS; count++) {
+               sc[count] = glk_schannel_create(count);
+               if(!sc[count]) {
+                       fprintf(stderr, "Could not create sound channel number %d.\n", count);
+                       return;
+               }
        }
 
        /* Open the main window. */
@@ -35,12 +33,16 @@ glk_main(void)
        glk_set_window(mainwin);
        glk_put_string("Copy a sound file to the current directory and rename it "
            "to SND3. Supported formats: AIFF, OGG, MOD, S3M, IT, XM. Type 'play' "
-           "to play it.\n");
+           "to play it.\n\n"
+               "If you want to test multi-sound playing, copy another sound file and "
+               "rename it to SND4 as well. You can't stop it, so make it a short "
+               "sound effect.\n");
 
        char buffer[1024];
        int len;
        int finish = 0;
        int repeat = 1;
+       int ramp = 0;
 
        event_t ev;
        while(!finish) {
@@ -67,13 +69,13 @@ glk_main(void)
                                        finish = 1;
                                } else if(strcmp(buffer, "play") == 0) {
                                        glk_put_string("Playing sound.\n");
-                                       if(!glk_schannel_play_ext(sc, 3, repeat, 1)) {
+                                       if(!glk_schannel_play_ext(sc[0], 3, repeat, 1)) {
                                                fprintf(stderr, "Could not start sound channel.\n");
                                                finish = 1;
                                        }
                                } else if(strcmp(buffer, "stop") == 0) {
                                        glk_put_string("Stopping sound.\n");
-                                       glk_schannel_stop(sc);
+                                       glk_schannel_stop(sc[0]);
                                } else if(strcmp(buffer, "repeat") == 0) {
                                        glk_put_string("Setting repeat to ");
                                        if(repeat == 1) {
@@ -89,19 +91,49 @@ glk_main(void)
                                                glk_put_string("ONCE.\n");
                                                repeat = 1;
                                        }
+                               } else if(strcmp(buffer, "pause") == 0) {
+                                       glk_put_string("Pausing channel.\n");
+                                       glk_schannel_pause(sc[0]);
+                               } else if(strcmp(buffer, "unpause") == 0) {
+                                       glk_put_string("Unpausing channel.\n");
+                                       glk_schannel_unpause(sc[0]);
+                               } else if(strcmp(buffer, "ramp") == 0) {
+                                       glk_put_string("Ramping volume to ");
+                                       if(ramp == 0) {
+                                               glk_put_string("HALF.\n");
+                                               glk_schannel_set_volume_ext(sc[0], 0x8000, 3000, 42);
+                                               ramp = 1;
+                                       } else if(ramp == 1) {
+                                               glk_put_string("FULL.\n");
+                                               glk_schannel_set_volume_ext(sc[0], 0x10000, 3000, 69);
+                                               ramp = 0;
+                                       }
+                               } else if(strcmp(buffer, "multi") == 0) {
+                                       glk_put_string("Playing two sounds. (These will not repeat.)\n");
+                                       glui32 sounds[NUM_CHANNELS] = { 3, 4 };
+                                       if(glk_schannel_play_multi(sc, NUM_CHANNELS, sounds, NUM_CHANNELS, 1) < 2) {
+                                               fprintf(stderr, "Tried to start %d sounds, but not all were successful.", NUM_CHANNELS);
+                                               finish = 1;
+                                       }
                                } else if(strcmp(buffer, "help") == 0) {
-                                       glk_put_string("Type PLAY or REPEAT or STOP or QUIT.\n");
+                                       glk_put_string("Type PLAY or MULTI or REPEAT or PAUSE or UNPAUSE or RAMP or STOP or QUIT.\n");
                                }
                                break;
                        case evtype_SoundNotify:
                                glk_cancel_line_event(mainwin, NULL);
                                glk_put_string("\nGot sound notify event!\n");
                                break;
+                       case evtype_VolumeNotify:
+                               glk_cancel_line_event(mainwin, NULL);
+                               glk_put_string("\nGot volume notify event!\n");
+                               break;
                        default:
                                ;
                }
        }
 
-       glk_schannel_stop(sc);
-       glk_schannel_destroy(sc);
+       for(count = 0; count < NUM_CHANNELS; count++) {
+               glk_schannel_stop(sc[count]);
+               glk_schannel_destroy(sc[count]);
+       }
 }