Open game as a method of ChimaraApp
[projects/chimara/chimara.git] / player / player.c
index 511449ba0519fdbe4319e241bdbf9fe72ef0fa5e..bedafea8be69a33ba996554b58131c64db65489e 100644 (file)
@@ -75,9 +75,7 @@ chimara_player_dispose(GObject *object)
        ChimaraPlayer *self = CHIMARA_PLAYER(object);
        if(chimara_glk_get_running(CHIMARA_GLK(self->glk))) {
                chimara_glk_stop(CHIMARA_GLK(self->glk));
-               g_printerr("Stopping...\n");
                chimara_glk_wait(CHIMARA_GLK(self->glk));
-               g_printerr("Done Waiting\n");
        }
        
        /* Chain up */
@@ -87,7 +85,6 @@ chimara_player_dispose(GObject *object)
 static void
 chimara_player_finalize(GObject *object)
 {
-       g_printerr("Unreffing\n");
        g_object_unref(CHIMARA_PLAYER(object)->glk);
        
        /* Chain up */
@@ -99,14 +96,8 @@ chimara_player_class_init(ChimaraPlayerClass *klass)
 {
        /* Override methods of parent classes */
        GObjectClass *object_class = G_OBJECT_CLASS(klass);
-       //object_class->set_property = chimara_if_set_property;
-       //object_class->get_property = chimara_if_get_property;
        object_class->dispose = chimara_player_dispose;
        object_class->finalize = chimara_player_finalize;
-       
-       /* Signals */
-
-       /* Properties */
 
        /* Private data */
        g_type_class_add_private(klass, sizeof(ChimaraPlayerPrivate));