<schemalist>
- <schema id="org.chimara-if.chimara-player" path="/">
-
- <!-- Keys and key names are subject to change without notice, until we have
- a spec-->
- <!-- "b" = boolean; see documentation of GVariantType -->
-
+ <!-- Keys and key names are subject to change without notice, until we have
+ a spec-->
+ <!-- "b" = boolean; see documentation of GVariantType -->
+
+ <schema id="org.chimara-if.player" path="/org/chimara-if/player/">
+ <child name="preferences" schema="org.chimara-if.player.preferences"/>
+ <child name="state" schema="org.chimara-if.player.state"/>
+ </schema>
+
+ <schema id="org.chimara-if.player.preferences" path="/org/chimara-if/player/preferences/">
+
<key name="flep" type="b">
<default>false</default>
<summary>Flepping</summary>
Whether to flep or not while gronking a bloop.
</description>
</key>
-
+
+ </schema>
+
+ <schema id="org.chimara-if.player.state" path="/org/chimara-if/player/state/">
+
+ <key name="last-open-path" type="ms">
+ <default>nothing</default>
+ <summary>Last open path</summary>
+ <description>
+ The path in which a game was last opened. The next Open dialog will
+ start in this path.
+ </description>
+ </key>
+
</schema>
</schemalist>
\ No newline at end of file