#include <config.h>
#include "error.h"
#include "player.h"
+#include "app.h"
+#if 0
/* If a game is running in @glk, warn the user that they will quit the currently
running game if they open a new one. Returns TRUE if no game was running.
Returns FALSE if the user cancelled. Returns TRUE and shuts down the running
}
return TRUE;
}
+#endif
-/* Internal function: See if there is a corresponding graphics file */
-static void
-search_for_graphics_file(const char *filename, ChimaraIF *glk)
+/* Internal function: See if there is a corresponding graphics file. If so,
+return its path. If not, return NULL. */
+static char *
+search_for_graphics_file(const char *filename)
{
-
- extern GSettings *prefs_settings;
+ ChimaraApp *theapp = chimara_app_get();
/* First get the name of the story file */
char *scratch = g_path_get_basename(filename);
/* Check in the stored resource path, if set */
char *resource_path;
- g_settings_get(prefs_settings, "resource-path", "ms", &resource_path);
+ g_settings_get(theapp->prefs_settings, "resource-path", "ms", &resource_path);
/* Otherwise check in the current directory */
if(!resource_path)
resource_path = g_path_get_dirname(filename);
char *blorbfile = g_strconcat(resource_path, "/", scratch, ".blb", NULL);
+ g_free(scratch);
+ g_free(resource_path);
+
if(g_file_test(blorbfile, G_FILE_TEST_EXISTS))
- g_object_set(glk, "graphics-file", blorbfile, NULL);
+ return blorbfile;
g_free(blorbfile);
- g_free(scratch);
- g_free(resource_path);
+ return NULL;
}
void
-on_open_activate(GtkAction *action, ChimaraPlayer *player)
+on_open_activate(GtkAction *action, ChimaraApp *theapp)
{
- if(!confirm_open_new_game(CHIMARA_GLK(player->glk)))
- return;
+ //if(!confirm_open_new_game(CHIMARA_GLK(player->glk)))
+ // return;
GtkWidget *dialog = gtk_file_chooser_dialog_new(_("Open Game"),
- GTK_WINDOW(player),
+ NULL, // FIXME
GTK_FILE_CHOOSER_ACTION_OPEN,
GTK_STOCK_CANCEL, GTK_RESPONSE_CANCEL,
GTK_STOCK_OPEN, GTK_RESPONSE_ACCEPT,
NULL);
/* Get last opened path */
- //extern GSettings *state_settings;
- //gchar *path;
- //g_settings_get(state_settings, "last-open-path", "ms", &path);
- //if(path) {
- // gtk_file_chooser_set_current_folder(GTK_FILE_CHOOSER(dialog), path);
- // g_free(path);
- //}
+ gchar *path;
+ g_settings_get(theapp->state_settings, "last-open-path", "ms", &path);
+ if(path) {
+ gtk_file_chooser_set_current_folder(GTK_FILE_CHOOSER(dialog), path);
+ g_free(path);
+ }
if(gtk_dialog_run(GTK_DIALOG(dialog)) == GTK_RESPONSE_ACCEPT) {
GError *error = NULL;
- extern GSettings *prefs_settings;
char *filename = gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(dialog));
- search_for_graphics_file(filename, CHIMARA_IF(player->glk));
+ /* Open a new player window */
+ ChimaraPlayer *player = CHIMARA_PLAYER(chimara_player_new());
+ gtk_widget_show_all(GTK_WIDGET(player));
+ gtk_window_present(GTK_WINDOW(player));
+
+ gchar *blorbfile = search_for_graphics_file(filename);
+ if(blorbfile) {
+ g_object_set(player->glk, "graphics-file", blorbfile, NULL);
+ g_free(blorbfile);
+ }
if(!chimara_if_run_game(CHIMARA_IF(player->glk), filename, &error)) {
error_dialog(GTK_WINDOW(player), error, _("Could not open game file '%s': "), filename);
g_free(filename);
return;
}
- //path = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(dialog));
- //if(path) {
- // g_settings_set(state_settings, "last-open-path", "ms", path);
- // g_free(path);
- //}
+ path = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(dialog));
+ if(path) {
+ g_settings_set(theapp->state_settings, "last-open-path", "ms", path);
+ g_free(path);
+ }
/* Add file to recent files list */
GtkRecentManager *manager = gtk_recent_manager_get_default();
}
void
-on_recent_item_activated(GtkRecentChooser *chooser, ChimaraPlayer *player)
+on_recent_item_activated(GtkRecentChooser *chooser, ChimaraApp *theapp)
{
GError *error = NULL;
gchar *uri = gtk_recent_chooser_get_current_uri(chooser);
gchar *filename;
if(!(filename = g_filename_from_uri(uri, NULL, &error))) {
- error_dialog(GTK_WINDOW(player), error, _("Could not open game file '%s': "), uri);
+ error_dialog(NULL /* FIXME */, error, _("Could not open game file '%s': "), uri);
goto finally;
}
- if(!confirm_open_new_game(CHIMARA_GLK(player->glk)))
- goto finally2;
+ //if(!confirm_open_new_game(CHIMARA_GLK(player->glk)))
+ // goto finally2;
+
+ /* Open a new player window */
+ ChimaraPlayer *player = CHIMARA_PLAYER(chimara_player_new());
+ gtk_widget_show_all(GTK_WIDGET(player));
+ gtk_window_present(GTK_WINDOW(player));
- search_for_graphics_file(filename, CHIMARA_IF(player->glk));
+ char *blorbfile = search_for_graphics_file(filename);
+ if(blorbfile) {
+ g_object_set(player->glk, "graphics-file", blorbfile, NULL);
+ g_free(blorbfile);
+ }
if(!chimara_if_run_game(CHIMARA_IF(player->glk), filename, &error)) {
error_dialog(GTK_WINDOW(player), error, _("Could not open game file '%s': "), filename);
goto finally2;
}
void
-on_quit_chimara_activate(GtkAction *action, ChimaraPlayer *player)
+on_quit_chimara_activate(GtkAction *action, ChimaraApp *theapp)
{
gtk_main_quit();
}
}
void
-on_preferences_activate(GtkAction *action, ChimaraPlayer *player)
+on_preferences_activate(GtkAction *action, ChimaraApp *theapp)
{
- //extern GtkWidget *prefswindow;
- //gtk_window_present(GTK_WINDOW(prefswindow));
+ gtk_window_present(GTK_WINDOW(theapp->prefswindow));
}
void
}
void
-on_about_activate(GtkAction *action, ChimaraPlayer *player)
+on_about_activate(GtkAction *action, ChimaraApp *theapp)
{
- extern GtkWidget *aboutwindow;
- gtk_about_dialog_set_version(GTK_ABOUT_DIALOG(aboutwindow), PACKAGE_VERSION);
- gtk_window_present(GTK_WINDOW(aboutwindow));
+ gtk_about_dialog_set_version(GTK_ABOUT_DIALOG(theapp->aboutwindow), PACKAGE_VERSION);
+ gtk_window_present(GTK_WINDOW(theapp->aboutwindow));
}
gboolean