95f8b93dca03082d9fe9fd69d4dca18a4da6f279
[projects/chimara/chimara.git] / libchimara / chimara-if.c
1 #include <errno.h>
2 #include <stdlib.h>
3 #include <glib.h>
4 #include <glib-object.h>
5 #include <config.h>
6 #include <glib/gi18n-lib.h>
7 #include "chimara-if.h"
8 #include "chimara-glk.h"
9 #include "chimara-glk-private.h"
10 #include "chimara-marshallers.h"
11 #include "init.h"
12
13 #ifndef PLUGINDIR
14 #define PLUGINDIR "."
15 #endif
16
17 /**
18  * SECTION:chimara-if
19  * @short_description: Widget which plays an interactive fiction game
20  * @stability: Unstable
21  *
22  * The #ChimaraIF widget, given an interactive fiction game file to run, selects
23  * an appropriate interpreter plugin and runs it. Interpreter options are set by
24  * setting properties on the widget.
25  *
26  * Using it in a GTK program is similar to using #ChimaraGlk (which see). 
27  * Threads must be initialized before using #ChimaraIF and the call to 
28  * gtk_main() must be bracketed between gdk_threads_enter() and 
29  * gdk_threads_leave(). Use chimara_if_run_game() to start playing an
30  * interactive fiction game.
31  */
32
33 static gboolean supported_formats[CHIMARA_IF_NUM_FORMATS][CHIMARA_IF_NUM_INTERPRETERS] = {
34         /* Frotz Nitfol Glulxe Git */
35         { TRUE,  TRUE,  FALSE, FALSE }, /* Z5 */
36         { TRUE,  TRUE,  FALSE, FALSE }, /* Z6 */
37         { TRUE,  TRUE,  FALSE, FALSE }, /* Z8 */
38         { TRUE,  TRUE,  FALSE, FALSE }, /* Zblorb */
39         { FALSE, FALSE, TRUE,  TRUE  }, /* Glulx */
40         { FALSE, FALSE, TRUE,  TRUE  }  /* Gblorb */
41 };
42 static gchar *format_names[CHIMARA_IF_NUM_FORMATS] = {
43         N_("Z-code version 5"),
44         N_("Z-code version 6"),
45         N_("Z-code version 8"),
46         N_("Blorbed Z-code"),
47         N_("Glulx"),
48         N_("Blorbed Glulx")
49 };
50 static gchar *interpreter_names[CHIMARA_IF_NUM_INTERPRETERS] = {
51         N_("Frotz"), N_("Nitfol"), N_("Glulxe"), N_("Git")
52 };
53 static gchar *plugin_names[CHIMARA_IF_NUM_INTERPRETERS] = {
54         "frotz", "nitfol", "glulxe", "git"
55 };
56
57 typedef enum _ChimaraIFFlags {
58         CHIMARA_IF_PIRACY_MODE = 1 << 0,
59         CHIMARA_IF_TANDY_BIT = 1 << 1,
60         CHIMARA_IF_EXPAND_ABBREVIATIONS = 1 << 2,
61         CHIMARA_IF_IGNORE_ERRORS = 1 << 3,
62         CHIMARA_IF_TYPO_CORRECTION = 1 << 4
63 } ChimaraIFFlags;
64
65 typedef struct _ChimaraIFPrivate {
66         ChimaraIFInterpreter preferred_interpreter[CHIMARA_IF_NUM_FORMATS];
67         ChimaraIFFormat format;
68         ChimaraIFInterpreter interpreter;
69         ChimaraIFFlags flags;
70         ChimaraIFZmachineVersion interpreter_number;
71         gint random_seed;
72         gboolean random_seed_set;
73         gchar *graphics_file;
74         /* Holding buffers for input and response */
75         gchar *input;
76         GString *response;
77 } ChimaraIFPrivate;
78
79 #define CHIMARA_IF_PRIVATE(o) (G_TYPE_INSTANCE_GET_PRIVATE((o), CHIMARA_TYPE_IF, ChimaraIFPrivate))
80 #define CHIMARA_IF_USE_PRIVATE(o, n) ChimaraIFPrivate *n = CHIMARA_IF_PRIVATE(o)
81
82 enum {
83         PROP_0,
84         PROP_PIRACY_MODE,
85         PROP_TANDY_BIT,
86         PROP_EXPAND_ABBREVIATIONS,
87         PROP_IGNORE_ERRORS,
88         PROP_TYPO_CORRECTION,
89         PROP_INTERPRETER_NUMBER,
90         PROP_RANDOM_SEED,
91         PROP_RANDOM_SEED_SET,
92         PROP_GRAPHICS_FILE
93 };
94
95 enum {
96         COMMAND,
97         LAST_SIGNAL
98 };
99
100 static guint chimara_if_signals[LAST_SIGNAL] = { 0 };
101
102 G_DEFINE_TYPE(ChimaraIF, chimara_if, CHIMARA_TYPE_GLK);
103
104 static void
105 chimara_if_waiting(ChimaraGlk *glk)
106 {
107         CHIMARA_IF_USE_PRIVATE(glk, priv);
108
109         gchar *response = g_string_free(priv->response, FALSE);
110         priv->response = g_string_new("");
111
112         gdk_threads_enter();
113         g_signal_emit_by_name(glk, "command", priv->input, response);
114         gdk_threads_leave();
115
116         g_free(priv->input);
117         g_free(response);
118         priv->input = NULL;
119 }
120
121 static void
122 chimara_if_stopped(ChimaraGlk *glk)
123 {
124         CHIMARA_IF_USE_PRIVATE(glk, priv);
125
126         if(priv->input || priv->response->len > 0)
127                 chimara_if_waiting(glk); /* Send one last command signal */
128
129         priv->format = CHIMARA_IF_FORMAT_NONE;
130         priv->interpreter = CHIMARA_IF_INTERPRETER_NONE;
131 }
132
133 static void
134 chimara_if_char_input(ChimaraGlk *glk, guint32 win_rock, guint keysym)
135 {
136         CHIMARA_IF_USE_PRIVATE(glk, priv);
137         g_assert(priv->input == NULL);
138
139         gchar outbuf[6];
140         gint outbuflen = g_unichar_to_utf8(gdk_keyval_to_unicode(keysym), outbuf);
141         priv->input = g_strndup(outbuf, outbuflen);
142 }
143
144 static void
145 chimara_if_line_input(ChimaraGlk *glk, guint32 win_rock, gchar *input)
146 {
147         CHIMARA_IF_USE_PRIVATE(glk, priv);
148         g_assert(priv->input == NULL);
149         priv->input = g_strdup(input);
150 }
151
152 static void
153 chimara_if_text_buffer_output(ChimaraGlk *glk, guint32 win_rock, gchar *output)
154 {
155         CHIMARA_IF_USE_PRIVATE(glk, priv);
156         g_string_append(priv->response, output);
157 }
158
159 static void
160 chimara_if_init(ChimaraIF *self)
161 {
162         chimara_init(); /* This is a library entry point */
163
164         CHIMARA_IF_USE_PRIVATE(self, priv);
165         priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z5] = CHIMARA_IF_INTERPRETER_FROTZ;
166         priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z6] = CHIMARA_IF_INTERPRETER_NITFOL;
167         priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z8] = CHIMARA_IF_INTERPRETER_FROTZ;
168         priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z_BLORB] = CHIMARA_IF_INTERPRETER_FROTZ;
169         priv->preferred_interpreter[CHIMARA_IF_FORMAT_GLULX] = CHIMARA_IF_INTERPRETER_GLULXE;
170         priv->preferred_interpreter[CHIMARA_IF_FORMAT_GLULX_BLORB] = CHIMARA_IF_INTERPRETER_GLULXE;
171         priv->format = CHIMARA_IF_FORMAT_NONE;
172         priv->interpreter = CHIMARA_IF_INTERPRETER_NONE;
173         priv->flags = CHIMARA_IF_TYPO_CORRECTION;
174         priv->interpreter_number = CHIMARA_IF_ZMACHINE_DEFAULT;
175         priv->random_seed_set = FALSE;
176         priv->graphics_file = NULL;
177         priv->input = NULL;
178         priv->response = g_string_new("");
179
180         /* Connect to signals of ChimaraGlk parent */
181         g_signal_connect(self, "stopped", G_CALLBACK(chimara_if_stopped), NULL);
182         g_signal_connect(self, "waiting", G_CALLBACK(chimara_if_waiting), NULL);
183         g_signal_connect(self, "char-input", G_CALLBACK(chimara_if_char_input), NULL);
184         g_signal_connect(self, "line-input", G_CALLBACK(chimara_if_line_input), NULL);
185         g_signal_connect(self, "text-buffer-output", G_CALLBACK(chimara_if_text_buffer_output), NULL);
186 }
187
188 #define PROCESS_FLAG(flags, flag, val) (flags) = (val)? (flags) | (flag) : (flags) & ~(flag)
189
190 static void
191 chimara_if_set_property(GObject *object, guint prop_id, const GValue *value, GParamSpec *pspec)
192 {
193         CHIMARA_IF_USE_PRIVATE(object, priv);
194     switch(prop_id)
195     {
196         case PROP_PIRACY_MODE:
197                 PROCESS_FLAG(priv->flags, CHIMARA_IF_PIRACY_MODE, g_value_get_boolean(value));
198                 g_object_notify(object, "piracy-mode");
199                 break;
200         case PROP_TANDY_BIT:
201                 PROCESS_FLAG(priv->flags, CHIMARA_IF_TANDY_BIT, g_value_get_boolean(value));
202                 g_object_notify(object, "tandy-bit");
203                 break;
204         case PROP_EXPAND_ABBREVIATIONS:
205                 PROCESS_FLAG(priv->flags, CHIMARA_IF_EXPAND_ABBREVIATIONS, g_value_get_boolean(value));
206                 g_object_notify(object, "expand-abbreviations");
207                 break;
208         case PROP_IGNORE_ERRORS:
209                 PROCESS_FLAG(priv->flags, CHIMARA_IF_IGNORE_ERRORS, g_value_get_boolean(value));
210                 g_object_notify(object, "ignore-errors");
211                 break;
212         case PROP_TYPO_CORRECTION:
213                 PROCESS_FLAG(priv->flags, CHIMARA_IF_TYPO_CORRECTION, g_value_get_boolean(value));
214                 g_object_notify(object, "typo-correction");
215                 break;
216         case PROP_INTERPRETER_NUMBER:
217                 priv->interpreter_number = g_value_get_uint(value);
218                 g_object_notify(object, "interpreter-number");
219                 break;
220         case PROP_RANDOM_SEED:
221                 priv->random_seed = g_value_get_int(value);
222                 g_object_notify(object, "random-seed");
223                 break;
224         case PROP_RANDOM_SEED_SET:
225                 priv->random_seed_set = g_value_get_boolean(value);
226                 g_object_notify(object, "random-seed-set");
227                 break;
228                 case PROP_GRAPHICS_FILE:
229                         priv->graphics_file = g_strdup(g_value_get_string(value));
230                         g_object_notify(object, "graphics-file");
231                         break;
232         default:
233             G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
234     }
235 }
236
237 static void
238 chimara_if_get_property(GObject *object, guint prop_id, GValue *value, GParamSpec *pspec)
239 {
240         CHIMARA_IF_USE_PRIVATE(object, priv);
241     switch(prop_id)
242     {
243         case PROP_PIRACY_MODE:
244                 g_value_set_boolean(value, priv->flags & CHIMARA_IF_PIRACY_MODE);
245                 break;
246         case PROP_TANDY_BIT:
247                 g_value_set_boolean(value, priv->flags & CHIMARA_IF_TANDY_BIT);
248                 break;
249         case PROP_EXPAND_ABBREVIATIONS:
250                 g_value_set_boolean(value, priv->flags & CHIMARA_IF_EXPAND_ABBREVIATIONS);
251                 break;
252         case PROP_IGNORE_ERRORS:
253                 g_value_set_boolean(value, priv->flags & CHIMARA_IF_IGNORE_ERRORS);
254                 break;
255         case PROP_TYPO_CORRECTION:
256                 g_value_set_boolean(value, priv->flags & CHIMARA_IF_TYPO_CORRECTION);
257                 break;
258         case PROP_INTERPRETER_NUMBER:
259                 g_value_set_uint(value, priv->interpreter_number);
260                 break;
261         case PROP_RANDOM_SEED:
262                 g_value_set_int(value, priv->random_seed);
263                 break;
264         case PROP_RANDOM_SEED_SET:
265                 g_value_set_boolean(value, priv->random_seed_set);
266                 break;
267                 case PROP_GRAPHICS_FILE:
268                         g_value_set_string(value, priv->graphics_file);
269                         break;
270         default:
271             G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec);
272     }
273 }
274
275 static void
276 chimara_if_finalize(GObject *object)
277 {
278         CHIMARA_IF_USE_PRIVATE(object, priv);
279         g_free(priv->graphics_file);
280     G_OBJECT_CLASS(chimara_if_parent_class)->finalize(object);
281 }
282
283 static void
284 chimara_if_command(ChimaraIF *self, gchar *input, gchar *response)
285 {
286         /* Default signal handler */
287 }
288
289 /* COMPAT: G_PARAM_STATIC_STRINGS only appeared in GTK 2.13.0 */
290 #ifndef G_PARAM_STATIC_STRINGS
291
292 /* COMPAT: G_PARAM_STATIC_NAME and friends only appeared in GTK 2.8 */
293 #if GTK_CHECK_VERSION(2,8,0)
294 #define G_PARAM_STATIC_STRINGS (G_PARAM_STATIC_NAME | G_PARAM_STATIC_NICK | G_PARAM_STATIC_BLURB)
295 #else
296 #define G_PARAM_STATIC_STRINGS (0)
297 #endif
298
299 #endif
300
301 static void
302 chimara_if_class_init(ChimaraIFClass *klass)
303 {
304         /* Override methods of parent classes */
305         GObjectClass *object_class = G_OBJECT_CLASS(klass);
306         object_class->set_property = chimara_if_set_property;
307         object_class->get_property = chimara_if_get_property;
308         object_class->finalize = chimara_if_finalize;
309
310         /* Signals */
311         klass->command = chimara_if_command;
312         /**
313          * ChimaraIF::command:
314          * @self: The widget that received the signal
315          * @input: The command typed into the game, or %NULL
316          * @response: The game's response to the command
317          *
318          * Emitted once for each input-response cycle of an interactive fiction
319          * game. Note that games with nontraditional input systems (i.e. not all
320          * taking place in the same text buffer window) may confuse this signal.
321          *
322          * It may happen that @input is %NULL, in which case @response is not due to
323          * a user command, but contains the text printed at the beginning of the
324          * game, up until the first prompt.
325          */
326         chimara_if_signals[COMMAND] = g_signal_new("command",
327                 G_OBJECT_CLASS_TYPE(klass), 0,
328                 G_STRUCT_OFFSET(ChimaraIFClass, command), NULL, NULL,
329                 _chimara_marshal_VOID__STRING_STRING,
330                 G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
331
332         /* Properties */
333         /**
334          * ChimaraIF:piracy-mode:
335          *
336          * The Z-machine specification defines a facility for games to ask the
337          * interpreter they are running on whether this copy of the game is pirated.
338          * How the interpreter is supposed to magically determine that it is running
339          * pirate software is unclear, and so the majority of games and interpreters
340          * ignore this feature. Set this property to %TRUE if you want the
341          * interpreter to pretend it has detected a pirated game.
342          *
343          * Only affects Z-machine interpreters.
344          */
345         g_object_class_install_property(object_class, PROP_PIRACY_MODE,
346                 g_param_spec_boolean("piracy-mode", _("Piracy mode"),
347                 _("Pretend the game is pirated"), FALSE,
348                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
349         /**
350          * ChimaraIF:tandy-bit:
351          *
352          * Some early Infocom games were sold by the Tandy Corporation. Setting this
353          * property to %TRUE changes the wording of some Version 3 Infocom games
354          * slightly, so as to be less offensive. See <ulink
355          * url="http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html">
356          * http://www.ifarchive.org/if-archive/infocom/info/tandy_bits.html</ulink>.
357          *
358          * Only affects Z-machine interpreters.
359          */
360         g_object_class_install_property(object_class, PROP_TANDY_BIT,
361                 g_param_spec_boolean("tandy-bit", _("Tandy bit"),
362                 _("Censor certain Infocom games"), FALSE,
363                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
364         /**
365          * ChimaraIF:expand-abbreviations:
366          *
367          * Most Z-machine games, in particular ones compiled with the Inform
368          * library, support the following one-letter abbreviations:
369          * <simplelist>
370          * <member>D &mdash; Down</member>
371          * <member>E &mdash; East</member>
372          * <member>G &mdash; aGain</member>
373          * <member>I &mdash; Inventory</member>
374          * <member>L &mdash; Look</member>
375          * <member>N &mdash; North</member>
376          * <member>O &mdash; Oops</member>
377          * <member>Q &mdash; Quit</member>
378          * <member>S &mdash; South</member>
379          * <member>U &mdash; Up</member>
380          * <member>W &mdash; West</member>
381          * <member>X &mdash; eXamine</member>
382          * <member>Y &mdash; Yes</member>
383          * <member>Z &mdash; wait (ZZZZ...)</member>
384          * </simplelist>
385          * Some early Infocom games might not recognize these abbreviations. Setting
386          * this property to %TRUE will cause the interpreter to expand the
387          * abbreviations to the full words before passing the commands on to the
388          * game. Frotz only expands G, X, and Z; Nitfol expands all of the above
389          * plus the following nonstandard ones:
390          * <simplelist>
391          * <member>C &mdash; Close</member>
392          * <member>K &mdash; attacK</member>
393          * <member>P &mdash; oPen</member>
394          * <member>R &mdash; dRop</member>
395          * <member>T &mdash; Take</member>
396          * </simplelist>
397          *
398          * Only affects Z-machine interpreters. Behaves differently on Frotz and
399          * Nitfol.
400          */
401         g_object_class_install_property(object_class, PROP_EXPAND_ABBREVIATIONS,
402                 g_param_spec_boolean("expand-abbreviations", _("Expand abbreviations"),
403                 _("Expand abbreviations such as X for EXAMINE"), FALSE,
404                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
405         /**
406          * ChimaraIF:ignore-errors:
407          *
408          * Setting this property to %TRUE will cause the interpreter to ignore
409          * certain Z-machine runtime errors. Frotz will ignore any fatal errors.
410          * Nitfol by default warns about any shady behavior, and this property will
411          * turn those warnings off.
412          *
413          * Only affects Z-machine interpreters. Behaves differently on Frotz and
414          * Nitfol.
415          */
416         g_object_class_install_property(object_class, PROP_IGNORE_ERRORS,
417                 g_param_spec_boolean("ignore-errors", _("Ignore errors"),
418                 _("Do not warn the user about Z-machine errors"), FALSE,
419                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
420         /**
421          * ChimaraIF:typo-correction:
422          *
423          * Nitfol has an automatic typo-correction facility, where it searches the
424          * game dictionary for words which differ by one letter from any unknown
425          * input words. Set this property to %FALSE to turn this feature off.
426          *
427          * Only affects Nitfol.
428          */
429         g_object_class_install_property(object_class, PROP_TYPO_CORRECTION,
430                 g_param_spec_boolean("typo-correction", _("Typo correction"),
431                 _("Try to remedy typos if the interpreter supports it"), TRUE,
432                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
433         /**
434          * ChimaraIF:interpreter-number:
435          *
436          * Infocom gave each port of their interpreter a different number. The Frotz
437          * and Nitfol plugins can emulate any of these platforms. Some games behave
438          * slightly differently depending on what platform they are on. Set this
439          * property to a #ChimaraIFZmachineVersion value to emulate a certain
440          * platform.
441          *
442          * Note that Nitfol pretends to be an Apple IIe by default.
443          *
444          * Only affects Z-machine interpreters.
445          */
446         g_object_class_install_property(object_class, PROP_INTERPRETER_NUMBER,
447                 g_param_spec_uint("interpreter-number", _("Interpreter number"),
448                 _("Platform the Z-machine should pretend it is running on"),
449                 CHIMARA_IF_ZMACHINE_DEFAULT, CHIMARA_IF_ZMACHINE_MAXVAL, CHIMARA_IF_ZMACHINE_DEFAULT,
450                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
451         /**
452          * ChimaraIF:random-seed:
453          *
454          * If the #ChimaraIF:random-seed-set property is %TRUE, then the interpreter
455          * will use the value of this property as a seed for the random number
456          * generator. Use this feature to duplicate sequences of random numbers
457          * for testing games.
458          *
459          * Note that the value -1 is a valid random number seed for
460          * Nitfol, whereas it will cause Frotz to pick an arbitrary seed even when
461          * #ChimaraIF:random-seed-set is %TRUE.
462          *
463          * Only affects Z-machine interpreters. Behaves slightly differently on
464          * Frotz and Nitfol.
465          */
466         g_object_class_install_property(object_class, PROP_RANDOM_SEED,
467                 g_param_spec_int("random-seed", _("Random seed"),
468                 _("Seed for the random number generator"), G_MININT, G_MAXINT, 0,
469                 G_PARAM_READWRITE | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
470         /**
471          * ChimaraIF:random-seed-set:
472          *
473          * Whether to use or ignore the #ChimaraIF:random-seed property.
474          *
475          * Only affects Z-machine interpreters.
476          */
477         g_object_class_install_property(object_class, PROP_RANDOM_SEED_SET,
478                 g_param_spec_boolean("random-seed-set", _("Random seed set"),
479                 _("Whether the seed for the random number generator should be set manually"), FALSE,
480                 G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
481         /**
482          * ChimaraIF:graphics-file:
483          *
484          * Some Z-machine interpreters accept an extra argument that indicates a
485          * separate Blorb file containing graphics and sound resources. The
486          * interpreter will check if the file specified in this property really
487          * exists, and if so, use it as a resource file. If this property is set to 
488          * %NULL, the interpreter will not look for an extra file.
489          *
490          * Only affects Frotz and Nitfol.
491          */
492         g_object_class_install_property(object_class, PROP_GRAPHICS_FILE,
493             g_param_spec_string("graphics-file", _("Graphics file"),
494             _("Location in which to look for a separate graphics Blorb file"), NULL,
495             G_PARAM_READWRITE | G_PARAM_CONSTRUCT | G_PARAM_LAX_VALIDATION | G_PARAM_STATIC_STRINGS));
496         /* Private data */
497         g_type_class_add_private(klass, sizeof(ChimaraIFPrivate));
498 }
499
500 /* PUBLIC FUNCTIONS */
501
502 /**
503  * chimara_if_new:
504  *
505  * Creates and initializes a new #ChimaraIF widget.
506  *
507  * Return value: a #ChimaraIF widget, with a floating reference.
508  */
509 GtkWidget *
510 chimara_if_new(void)
511 {
512         /* This is a library entry point; initialize the library */
513         chimara_init();
514     return GTK_WIDGET(g_object_new(CHIMARA_TYPE_IF, NULL));
515 }
516
517 /**
518  * chimara_if_set_preferred_interpreter:
519  * @self: A #ChimaraIF widget.
520  * @format: The game format to set the preferred interpreter plugin for.
521  * @interpreter: The preferred interpreter plugin for @format.
522  *
523  * The function chimara_if_run_game() picks an appropriate interpreter for the
524  * type of game file it is given. This function sets which interpreter is picked
525  * for a certain game file format. Most formats, notably the Z-machine, have
526  * had many different interpreters written for them over the years, all with
527  * slightly different quirks and capabilities, so there is plenty of choice.
528  */
529 void
530 chimara_if_set_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format, ChimaraIFInterpreter interpreter)
531 {
532         g_return_if_fail(self && CHIMARA_IS_IF(self));
533         g_return_if_fail(format < CHIMARA_IF_NUM_FORMATS);
534         g_return_if_fail(interpreter < CHIMARA_IF_NUM_INTERPRETERS);
535
536         CHIMARA_IF_USE_PRIVATE(self, priv);
537
538         if(supported_formats[format][interpreter])
539                 priv->preferred_interpreter[format] = interpreter;
540         else
541                 g_warning("Format '%s' is not supported by interpreter '%s'", format_names[format], interpreter_names[interpreter]);
542 }
543
544 /**
545  * chimara_if_get_preferred_interpreter:
546  * @self: A #ChimaraIF widget.
547  * @format: The game format to query the preferred interpreter plugin for.
548  *
549  * Looks up the preferred interpreter for the game file format @format. See
550  * chimara_if_set_preferred_interpreter().
551  *
552  * Returns: a #ChimaraIFInterpreter value representing the preferred interpreter
553  * plugin for @format.
554  */
555 ChimaraIFInterpreter
556 chimara_if_get_preferred_interpreter(ChimaraIF *self, ChimaraIFFormat format)
557 {
558         g_return_val_if_fail(self && CHIMARA_IS_IF(self), -1);
559         g_return_val_if_fail(format < CHIMARA_IF_NUM_FORMATS, -1);
560         CHIMARA_IF_USE_PRIVATE(self, priv);
561         return priv->preferred_interpreter[format];
562 }
563
564 /**
565  * chimara_if_run_game:
566  * @self: A #ChimaraIF widget.
567  * @game_path: Path to an interactive fiction game file.
568  * @error: Return location for an error, or %NULL.
569  *
570  * Autodetects the type of a game file and runs it using an appropriate
571  * interpreter plugin. If there is more than one interpreter that supports the
572  * file format, the preferred one will be picked, according to
573  * chimara_if_set_preferred_interpreter().
574  *
575  * Returns: %TRUE if the game was started successfully, %FALSE if not, in which
576  * case @error is set.
577  */
578 gboolean
579 chimara_if_run_game(ChimaraIF *self, const char *game_path, GError **error)
580 {
581         g_return_val_if_fail(self && CHIMARA_IS_IF(self), FALSE);
582         g_return_val_if_fail(game_path, FALSE);
583         g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
584
585         CHIMARA_IF_USE_PRIVATE(self, priv);
586
587         /* Find out what format the game is */
588         /* TODO: Look inside the file instead of just looking at the extension */
589         ChimaraIFFormat format = CHIMARA_IF_FORMAT_Z5;
590         if(g_str_has_suffix(game_path, ".z5"))
591                 format = CHIMARA_IF_FORMAT_Z5;
592         else if(g_str_has_suffix(game_path, ".z6"))
593                 format = CHIMARA_IF_FORMAT_Z6;
594         else if(g_str_has_suffix(game_path, ".z8"))
595                 format = CHIMARA_IF_FORMAT_Z8;
596         else if(g_str_has_suffix(game_path, ".zlb") || g_str_has_suffix(game_path, ".zblorb"))
597                 format = CHIMARA_IF_FORMAT_Z_BLORB;
598         else if(g_str_has_suffix(game_path, ".ulx"))
599                 format = CHIMARA_IF_FORMAT_GLULX;
600         else if(g_str_has_suffix(game_path, ".blb") || g_str_has_suffix(game_path, ".blorb") || g_str_has_suffix(game_path, ".glb") || g_str_has_suffix(game_path, ".gblorb"))
601                 format = CHIMARA_IF_FORMAT_GLULX_BLORB;
602
603         /* Now decide what interpreter to use */
604         ChimaraIFInterpreter interpreter = priv->preferred_interpreter[format];
605         gchar *pluginfile = g_strconcat(plugin_names[interpreter], "." G_MODULE_SUFFIX, NULL);
606
607         gchar *pluginpath;
608 #ifdef DEBUG
609 #ifndef LT_OBJDIR
610 #define LT_OBJDIR ".libs" /* Pre-2.2 libtool, so take a wild guess */
611 #endif /* LT_OBJDIR */
612         /* If there is a plugin in the source tree, use that */
613         pluginpath = g_build_filename(PLUGINSOURCEDIR, plugin_names[interpreter], LT_OBJDIR, pluginfile, NULL);
614         if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) )
615         {
616                 g_free(pluginpath);
617 #endif /* DEBUG */
618                 pluginpath = g_build_filename(PLUGINDIR, pluginfile, NULL);
619                 if( !g_file_test(pluginpath, G_FILE_TEST_EXISTS) )
620                 {
621                         g_free(pluginpath);
622                         g_free(pluginfile);
623                         g_set_error(error, CHIMARA_ERROR, CHIMARA_PLUGIN_NOT_FOUND, _("No appropriate %s interpreter plugin was found"), interpreter_names[interpreter]);
624                         return FALSE;
625                 }
626 #ifdef DEBUG
627         }
628 #endif
629         g_free(pluginfile);
630
631         /* Decide what arguments to pass to the interpreters; currently only the
632         Z-machine interpreters accept command line arguments other than the game */
633         GSList *args = NULL;
634         gchar *terpnumstr = NULL, *randomstr = NULL;
635         args = g_slist_prepend(args, pluginpath);
636         switch(interpreter)
637         {
638                 case CHIMARA_IF_INTERPRETER_FROTZ:
639                         if(priv->flags & CHIMARA_IF_PIRACY_MODE)
640                                 args = g_slist_prepend(args, "-P");
641                         if(priv->flags & CHIMARA_IF_TANDY_BIT)
642                                 args = g_slist_prepend(args, "-t");
643                         if(priv->flags & CHIMARA_IF_EXPAND_ABBREVIATIONS)
644                                 args = g_slist_prepend(args, "-x");
645                         if(priv->flags & CHIMARA_IF_IGNORE_ERRORS)
646                                 args = g_slist_prepend(args, "-i");
647                         if(priv->interpreter_number != CHIMARA_IF_ZMACHINE_DEFAULT)
648                         {
649                                 terpnumstr = g_strdup_printf("-I%u", priv->interpreter_number);
650                                 args = g_slist_prepend(args, terpnumstr);
651                         }
652                         if(priv->random_seed_set)
653                         {
654                                 randomstr = g_strdup_printf("-s%d", priv->random_seed);
655                                 args = g_slist_prepend(args, randomstr);
656                         }
657                         break;
658                 case CHIMARA_IF_INTERPRETER_NITFOL:
659                         if(priv->flags & CHIMARA_IF_PIRACY_MODE)
660                                 args = g_slist_prepend(args, "-pirate");
661                         if(priv->flags & CHIMARA_IF_TANDY_BIT)
662                                 args = g_slist_prepend(args, "-tandy");
663                         if(!(priv->flags & CHIMARA_IF_EXPAND_ABBREVIATIONS))
664                                 args = g_slist_prepend(args, "-no-expand");
665                         if(priv->flags & CHIMARA_IF_IGNORE_ERRORS)
666                                 args = g_slist_prepend(args, "-ignore");
667                         if(!(priv->flags & CHIMARA_IF_TYPO_CORRECTION))
668                                 args = g_slist_prepend(args, "-no-spell");
669                         if(priv->interpreter_number != CHIMARA_IF_ZMACHINE_DEFAULT)
670                         {
671                                 terpnumstr = g_strdup_printf("-terpnum%u", priv->interpreter_number);
672                                 args = g_slist_prepend(args, terpnumstr);
673                         }
674                         if(priv->random_seed_set)
675                         {
676                                 randomstr = g_strdup_printf("-random%d", priv->random_seed);
677                                 args = g_slist_prepend(args, randomstr);
678                         }
679                         break;
680                 default:
681                         ;
682         }
683
684         /* Game file and external blorb file */
685         args = g_slist_prepend(args, (gpointer)game_path);
686         if(priv->graphics_file
687                 && (interpreter == CHIMARA_IF_INTERPRETER_FROTZ || interpreter == CHIMARA_IF_INTERPRETER_NITFOL)
688             && g_file_test(priv->graphics_file, G_FILE_TEST_EXISTS)) {
689                 args = g_slist_prepend(args, priv->graphics_file);
690         }
691
692         /* Allocate argv to hold the arguments */
693         int argc = g_slist_length(args);
694         args = g_slist_prepend(args, NULL);
695         char **argv = g_new0(char *, argc + 1);
696
697         /* Fill argv */
698         args = g_slist_reverse(args);
699         int count;
700         GSList *ptr;
701         for(count = 0, ptr = args; ptr; count++, ptr = g_slist_next(ptr))
702                 argv[count] = g_strdup(ptr->data);
703
704         /* Set the story name */
705         /* We peek into ChimaraGlk's private data here, because GObject has no
706         equivalent to "protected" */
707         CHIMARA_GLK_USE_PRIVATE(self, glk_priv);
708         glk_priv->story_name = g_path_get_basename(game_path);
709         g_object_notify(G_OBJECT(self), "story-name");
710         
711         gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error);
712         g_strfreev(argv);
713         if(terpnumstr)
714                 g_free(terpnumstr);
715         if(randomstr)
716                 g_free(randomstr);
717         g_free(pluginpath);
718
719         /* Set current format and interpreter if plugin was started successfully */
720         if(retval)
721         {
722                 priv->format = format;
723                 priv->interpreter = interpreter;
724         }
725         return retval;
726 }
727
728 /**
729  * chimara_if_run_game_file:
730  * @self: A #ChimaraIF widget.
731  * @game_file: a #GFile pointing to an interactive fiction game file.
732  * @error: Return location for an error, or %NULL.
733  *
734  * Autodetects the type of a game file and runs it using an appropriate
735  * interpreter plugin. See chimara_if_run_game() for more information.
736  *
737  * Returns: %TRUE if the game was started successfully, %FALSE if not, in which
738  * case @error is set.
739  */
740 gboolean
741 chimara_if_run_game_file(ChimaraIF *self, GFile *game_file, GError **error)
742 {
743         g_return_val_if_fail(self || CHIMARA_IS_IF(self), FALSE);
744         g_return_val_if_fail(game_file || G_IS_FILE(game_file), FALSE);
745         g_return_val_if_fail(error == NULL || *error == NULL, FALSE);
746
747         char *path = g_file_get_path(game_file);
748         gboolean retval = chimara_if_run_game(self, path, error);
749         g_free(path);
750         return retval;
751 }
752
753 /**
754  * chimara_if_get_format:
755  * @self: A #ChimaraIF widget.
756  *
757  * Returns the file format of the currently running game.
758  *
759  * Returns: a #ChimaraIFFormat constant.
760  */
761 ChimaraIFFormat
762 chimara_if_get_format(ChimaraIF *self)
763 {
764         g_return_val_if_fail(self && CHIMARA_IS_IF(self), CHIMARA_IF_FORMAT_NONE);
765         CHIMARA_IF_USE_PRIVATE(self, priv);
766         return priv->format;
767 }
768
769 /**
770  * chimara_if_get_interpreter:
771  * @self: A #ChimaraIF widget.
772  *
773  * Returns the interpreter plugin currently running.
774  *
775  * Returns: a #ChimaraIFInterpreter constant.
776  */
777 ChimaraIFInterpreter
778 chimara_if_get_interpreter(ChimaraIF *self)
779 {
780         g_return_val_if_fail(self && CHIMARA_IS_IF(self), CHIMARA_IF_FORMAT_NONE);
781         CHIMARA_IF_USE_PRIVATE(self, priv);
782         return priv->interpreter;
783 }