* Ifdef parts of Kernel::Execute back in, so we have a game loop again :-)
[matthijs/ABM2.git] / ABM2 / Engine / Kernel.cpp
2007-06-11 Matthijs Kooijman * Ifdef parts of Kernel::Execute back in, so we have...
2007-06-11 Matthijs Kooijman * Make arguments that were previously references (see
2007-06-10 Matthijs Kooijman * ifdef CKernel::Execute away to make CKernel compile.
2007-06-10 Matthijs Kooijman * Add link target to the Makefile.
2007-06-10 Matthijs Kooijman * Add newlines at the end of files.
2007-06-10 Matthijs Kooijman * Add existing files.