* Ifdef parts of Kernel::Execute back in, so we have a game loop again :-)
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 08:20:48 +0000 (10:20 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 08:20:48 +0000 (10:20 +0200)
ABM2/Engine/Kernel.cpp

index 12afa65230fd612f541dab224d80d41d0ce834bb..7638ab10c0c725094ccf9c7638b182f0f53904c1 100755 (executable)
@@ -27,6 +27,7 @@ int CKernel::Execute()
 {\r
 #ifdef WIN32\r
     MSG msg;\r
+#endif // WIN32\r
 \r
        while(taskList.size())\r
        {\r
@@ -35,11 +36,13 @@ int CKernel::Execute()
 \r
                        //DWORD starting_point = GetTickCount();\r
 \r
+#ifdef WIN32\r
         if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))\r
         {\r
             TranslateMessage(&msg);\r
             DispatchMessage(&msg);\r
         }\r
+#endif // WIN32\r
 \r
 \r
                        std::list< CMMPointer<ITask> >::iterator it, thisIt;\r
@@ -70,7 +73,6 @@ int CKernel::Execute()
                CProfileSample::Output();\r
 #endif\r
        }\r
-#endif // WIN32\r
 \r
        return 0;\r
 }\r