* Add together tile sprite ids to a single one, it contains three types.
enum SpriteID {\r
SPR_NONE = 0,\r
SPR_FIELD,\r
enum SpriteID {\r
SPR_NONE = 0,\r
SPR_FIELD,\r
- SPR_SOLID,\r
- SPR_BRICK,\r
- SPR_BLANK,\r
\r
SpriteData defaultSprites[] = {\r
{SPR_FIELD, "Data/FIELD0.png", 640, 480},\r
\r
SpriteData defaultSprites[] = {\r
{SPR_FIELD, "Data/FIELD0.png", 640, 480},\r
- {SPR_BLANK, "Data/FIELD0.png", 640, 480},\r
+ {SPR_TILE, "Data/Tiles0.png", 40, 36},\r
{SPR_NONE, NULL, 0, 0}\r
};\r
\r
{SPR_NONE, NULL, 0, 0}\r
};\r
\r