* Add #ifdef WIN32 to make main.cpp compile on linux.
[matthijs/ABM2.git] / ABM2 / Playground.h
index 1c99ab4030b095164f1e8a079a20255c783e1ca2..bed17cccd2a23abd3f565e2b816a82d5a174ce56 100755 (executable)
@@ -33,19 +33,25 @@ public:
        int getFieldCenterX();\r
        int getFieldCenterY();\r
 private:\r
+#ifdef WIN32\r
        int x,y;\r
        LPDIRECT3DTEXTURE9 texture;\r
+#endif // WIN32\r
 };\r
 \r
 class Item\r
 {\r
 public:\r
+#ifdef WIN32\r
        Item(LPDIRECT3DTEXTURE9 t, int texnr, int subwidth, int subheight, int colnr, int rownr);\r
+#endif // WIN32\r
        ~Item();\r
        void Draw();\r
        int col, row, tex_num, subitem_height, subitem_width;\r
 private:\r
+#ifdef WIN32\r
        LPDIRECT3DTEXTURE9 texture;\r
+#endif // WIN32\r
 };\r
 \r
 class Playground : public ITask\r
@@ -56,6 +62,7 @@ public:
        void Stop();\r
        AUTO_SIZE;\r
 private:\r
+#ifdef WIN32\r
        LPDIRECT3DTEXTURE9 background;\r
        LPDIRECT3DTEXTURE9 foreground;\r
 \r
@@ -68,4 +75,5 @@ private:
        void move_left();\r
 \r
        DWORD old_counter;\r
+#endif // WIN32\r
 };\r