* Move SpriteID enum to engine.h.
[matthijs/ABM2.git] / ABM2 / Playground.cpp
index ec8002428c39c270ccb84a2afd09735b2e27571e..c1876418a4713d0203b61a96359092fe0df83a56 100755 (executable)
@@ -1,5 +1,6 @@
 #include "Playground.h"\r
 \r
+#include "Engine/engine.h"\r
 #include "Engine/VideoUpdate.h"\r
 #include "SchemeReader.h"\r
 \r
@@ -126,6 +127,9 @@ bool Playground::Start()
 \r
 void Playground::Update()\r
 {\r
+       CMMPointer<Sprite> s = this->kernel->getSpriteManager()->getSprite(SPR_FIELD);\r
+       \r
+       s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
        #ifdef WIN32\r
        if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
 \r