* Move SpriteID enum to engine.h.
[matthijs/ABM2.git] / ABM2 / Engine / engine.h
index 629e8a34f4224c5f4a81d5a164a0478efce3c521..78a7e8be49c9e9b8279b06bb4f1d3dad5465ded9 100755 (executable)
 #include "misc.h"\r
 #include "math.h"\r
 \r
+/** Where should this be? */\r
+enum SpriteID {\r
+       SPR_NONE = 0,\r
+       SPR_FIELD,\r
+       SPR_SOLID,\r
+       SPR_BRICK,\r
+       SPR_BLANK,\r
+       SPR_PLAYER,\r
+};\r
+\r
 #endif\r