#pragma once\r
#endif // _MSC_VER > 1000\r
\r
-#ifdef WIN32\r
+#ifdef WITH_SDL\r
+#include <Amaltheia/Graphics.h>\r
+#include <Amaltheia/Sprite.h>\r
+\r
+#else // WITH_SDL\r
#include <d3d9.h>\r
#include <d3dx9.h>\r
\r
#include "engine.h"\r
extern LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class\r
-#endif // WIN32\r
+#endif // WITH_SDL\r
+\r
class CVideoUpdate : public ITask \r
{\r
public:\r
bool Start();\r
void Update();\r
void Stop();\r
-#ifdef WIN32\r
private:\r
+#ifdef WITH_SDL\r
+ Graphics *g;\r
+ Sprite *s;\r
+#else\r
LPDIRECT3D9 d3d; // the pointer to our Direct3D interface\r
-#endif //WIN32\r
+#endif //WITH_SDL\r
\r
};\r
#endif // !defined(AFX_VIDEOUPDATE_H__FB4B263B_4FA7_4700_BB70_EE5CB1768E83__INCLUDED_)\r