* Add #ifdef WIN32 to make main.cpp compile on linux.
[matthijs/ABM2.git] / ABM2 / Engine / VideoUpdate.h
index b8273c5eeff43d88ef163f6b147ed49da803da57..a859bd163b56c73ff0cd03171d9a5b520f2848df 100755 (executable)
@@ -9,12 +9,13 @@
 #pragma once\r
 #endif // _MSC_VER > 1000\r
 \r
+#ifdef WIN32\r
 #include <d3d9.h>\r
 #include <d3dx9.h>\r
 \r
 #include "engine.h"\r
 extern LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class\r
-\r
+#endif // WIN32\r
 class CVideoUpdate : public ITask  \r
 {\r
 public:\r
@@ -28,10 +29,10 @@ public:
        bool Start();\r
        void Update();\r
        void Stop();\r
-\r
+#ifdef WIN32\r
 private:\r
        LPDIRECT3D9 d3d;    // the pointer to our Direct3D interface\r
+#endif //WIN32\r
 \r
 };\r
-\r
 #endif // !defined(AFX_VIDEOUPDATE_H__FB4B263B_4FA7_4700_BB70_EE5CB1768E83__INCLUDED_)\r