* Make CEngine keep a CSpriteManager.
[matthijs/ABM2.git] / ABM2 / Engine / VideoUpdate.h
index e0f4bc212fc934fb00eb6d128da67e8d653259d7..0bf5d4dd2823286ee0b8399da9147b482b0b6a79 100755 (executable)
@@ -9,17 +9,9 @@
 #pragma once\r
 #endif // _MSC_VER > 1000\r
 \r
-#ifdef WITH_SDL\r
 #include <Amaltheia/Graphics.h>\r
 #include <Amaltheia/Sprite.h>\r
 \r
-#else // WITH_SDL\r
-#include <d3d9.h>\r
-#include <d3dx9.h>\r
-\r
-#include "engine.h"\r
-extern LPDIRECT3DDEVICE9 d3ddev;    // the pointer to the device class\r
-#endif // WITH_SDL\r
 \r
 class CVideoUpdate : public ITask  \r
 {\r
@@ -34,13 +26,10 @@ public:
        bool Start();\r
        void Update();\r
        void Stop();\r
+\r
+       Graphics* getGraphics() { return this->g; }\r
 private:\r
-#ifdef WITH_SDL\r
        Graphics *g;\r
-       Sprite *s;\r
-#else\r
-       LPDIRECT3D9 d3d;    // the pointer to our Direct3D interface\r
-#endif //WITH_SDL\r
 \r
 };\r
 #endif // !defined(AFX_VIDEOUPDATE_H__FB4B263B_4FA7_4700_BB70_EE5CB1768E83__INCLUDED_)\r