* Add existing files.
[matthijs/ABM2.git] / ABM2 / Engine / game.h
1 #ifndef GAME_H_INCLUDED\r
2 #define GAME_H_INCLUDED\r
3 \r
4 #include "engine.h"\r
5 \r
6 class CApplication : public Singleton<CApplication>\r
7 {\r
8 public:\r
9         CMMPointer<CVideoUpdate> videoTask;\r
10         CMMPointer<CGlobalTimer> globalTimer;\r
11         CMMPointer<CInputTask> inputTask;\r
12         CMMPointer<CSoundTask> soundTask;\r
13 \r
14         void Run(int argc, char *argv[]);\r
15 };\r
16 \r
17 #endif