if(gtk_dialog_run(GTK_DIALOG(dialog)) == GTK_RESPONSE_ACCEPT) {
GError *error = NULL;
gchar *filename = gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(dialog));
+
+ /* See if there is a corresponding graphics file */
+ /* FIXME: hardcoded path */
+ gchar *path = g_path_get_dirname(filename);
+ gchar *scratch = g_path_get_basename(filename);
+ *(strrchr(scratch, '.')) = '\0';
+ gchar *blorbfile = g_strconcat(path, "/../Resources/", scratch, ".blb", NULL);
+ if(g_file_test(blorbfile, G_FILE_TEST_EXISTS)) {
+ g_object_set(glk, "graphics-file", blorbfile, NULL);
+ g_printerr("Setting graphics file to %s\n", blorbfile);
+ }
+ g_free(blorbfile);
+ g_free(path);
+ g_free(scratch);
+
if(!chimara_if_run_game(CHIMARA_IF(glk), filename, &error)) {
error_dialog(window, error, _("Could not open game file '%s': "), filename);
g_free(filename);
gtk_window_present(GTK_WINDOW(prefswindow));
}
+void
+on_toolbar_toggled(GtkToggleAction *action, ChimaraGlk *glk)
+{
+ extern GtkWidget *toolbar;
+
+ if(gtk_toggle_action_get_active(action))
+ gtk_widget_show(toolbar);
+ else
+ gtk_widget_hide(toolbar);
+}
+
void
on_undo_activate(GtkAction *action, ChimaraGlk *glk)
{