#include <gtk/gtk.h>
#include "glk.h"
-
+#include "gi_dispa.h"
#include "stream.h"
#include "input.h"
#include "style.h"
{
/*< private >*/
glui32 magic, rock;
+ gidispatch_rock_t disprock;
/* Pointer to the node in the global tree that contains this window */
GNode *window_node;
/* Window parameters */
gchar *line_input_buffer;
glui32 *line_input_buffer_unicode;
glui32 line_input_buffer_max_len;
+ gidispatch_rock_t buffer_rock;
gboolean mouse_input_requested;
/* Line input field (text grids only) */
glui32 input_length;