#include "timer.h"
-extern GPrivate *glk_data_key;
+extern GPrivate glk_data_key;
/**
* glk_request_timer_events:
* This prevents the user from being locked out by overly enthusiastic timer
* events. Unfortunately, it also means that your timer can be locked out on
* slower machines, if the player pounds too enthusiastically on the keyboard.
- * Sorry. If you want a real-time operating system, talk to Wind River.
+ * Sorry.
* </para></note>
*
* <note><para>
void
glk_request_timer_events(glui32 millisecs)
{
- ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
-
+ ChimaraGlkPrivate *glk_data = g_private_get(&glk_data_key);
+
// Stop any existing timer
if(glk_data->timer_id != 0) {
g_source_remove(glk_data->timer_id);