Implemented sound playing with test sound
[projects/chimara/chimara.git] / libchimara / schannel.c
index d8bfefc9945b685828f5e33033d923a8b4f0a5c2..726b08dc9338ca177d33efa162fc8647c28e7e16 100644 (file)
@@ -1,8 +1,16 @@
+#include <config.h>
 #include <glib.h>
+#include <glib/gi18n.h>
 #include <libchimara/glk.h>
-
+#ifdef GSTREAMER_SOUND
+#include <gst/gst.h>
+#endif
 #include "magic.h"
 #include "schannel.h"
+#include "chimara-glk-private.h"
+#include "gi_dispa.h"
+
+extern GPrivate *glk_data_key;
 
 /**
  * glk_schannel_create:
  * Remember that it is possible that the library will be unable to create a new
  * channel, in which case glk_schannel_create() will return %NULL.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: A new sound channel, or %NULL.
  */
 schanid_t 
 glk_schannel_create(glui32 rock)
 {
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+
+       schanid_t s = g_new0(struct glk_schannel_struct, 1);
+       s->magic = MAGIC_SCHANNEL;
+       s->rock = rock;
+       if(glk_data->register_obj)
+               s->disprock = (*glk_data->register_obj)(s, gidisp_Class_Schannel);
+
+       /* Add it to the global sound channel list */
+       glk_data->schannel_list = g_list_prepend(glk_data->schannel_list, s);
+       s->schannel_list = glk_data->schannel_list;
+
+       /* Create a GStreamer pipeline for the sound channel */
+       gchar *pipeline_name = g_strdup_printf("pipeline-%p", s);
+       s->pipeline = gst_pipeline_new(pipeline_name);
+       g_free(pipeline_name);
+
+       /* Create GStreamer elements to put in the pipeline */
+       s->source = gst_element_factory_make("audiotestsrc", NULL);
+       s->filter = gst_element_factory_make("volume", NULL);
+       s->sink = gst_element_factory_make("autoaudiosink", NULL);
+       if(!s->source || !s->filter || !s->sink) {
+               WARNING("Could not create one or more GStreamer elements");
+               goto fail;
+       }
+               
+       gst_bin_add_many(GST_BIN(s->pipeline), s->source, s->filter, s->sink, NULL);
+       if(!gst_element_link_many(s->source, s->filter, s->sink, NULL)) {
+               WARNING("Could not link GStreamer elements");
+               goto fail;
+       }
+       
+       return s;
+
+fail:
+       glk_schannel_destroy(s);
+       return NULL;
+#else
        return NULL;
+#endif /* GSTREAMER_SOUND */
 }
 
 /**
@@ -29,13 +75,32 @@ glk_schannel_create(glui32 rock)
  *
  * Destroys the channel. If the channel is playing a sound, the sound stops 
  * immediately (with no notification event).
- *
- * <warning><para>This function is not implemented yet.</para></warning>
  */
 void 
 glk_schannel_destroy(schanid_t chan)
 {
        VALID_SCHANNEL(chan, return);
+
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+
+       if(!gst_element_set_state(chan->pipeline, GST_STATE_NULL))
+               WARNING_S(_("Could not set GstElement state to"), "NULL");
+       
+       glk_data->schannel_list = g_list_delete_link(glk_data->schannel_list, chan->schannel_list);
+
+       if(glk_data->unregister_obj)
+       {
+               (*glk_data->unregister_obj)(chan, gidisp_Class_Schannel, chan->disprock);
+               chan->disprock.ptr = NULL;
+       }
+       
+       if(chan->pipeline)
+               gst_object_unref(chan->pipeline);
+       
+       chan->magic = MAGIC_FREE;
+       g_free(chan);
+#endif
 }
 
 /**
@@ -50,15 +115,31 @@ glk_schannel_destroy(schanid_t chan)
  * As that section describes, the order in which channels are returned is 
  * arbitrary.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: the next sound channel, or %NULL if there are no more.
  */
 schanid_t 
 glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
 {
        VALID_SCHANNEL_OR_NULL(chan, return NULL);
+
+#ifdef GSTREAMER_SOUND
+       ChimaraGlkPrivate *glk_data = g_private_get(glk_data_key);
+       GList *retnode;
+       
+       if(chan == NULL)
+               retnode = glk_data->schannel_list;
+       else
+               retnode = chan->schannel_list->next;
+       schanid_t retval = retnode? (schanid_t)retnode->data : NULL;
+               
+       /* Store the sound channel's rock in rockptr */
+       if(retval && rockptr)
+               *rockptr = glk_schannel_get_rock(retval);
+               
+       return retval;
+#else
        return NULL;
+#endif /* GSTREAMER_SOUND */
 }
 
 /**
@@ -68,15 +149,13 @@ glk_schannel_iterate(schanid_t chan, glui32 *rockptr)
  * Retrieves the channel's rock value. See <link 
  * linkend="chimara-Rocks">Rocks</link>.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: A rock value.
  */
 glui32 
 glk_schannel_get_rock(schanid_t chan)
 {
        VALID_SCHANNEL(chan, return 0);
-       return 0;
+       return chan->rock;
 }
 
 /**
@@ -97,15 +176,12 @@ glk_schannel_get_rock(schanid_t chan)
  *   in which case playing a MOD resource would fail if one was already playing.
  * </para></note>
  *
- * <warning><para>This function is not implemented yet.</para></warning>
- *
  * Returns: 1 on success, 0 on failure.
  */
 glui32 
 glk_schannel_play(schanid_t chan, glui32 snd)
 {
-       VALID_SCHANNEL(chan, return 0);
-       return 0;
+       return glk_schannel_play_ext(chan, snd, 1, 0);
 }
 
 /**
@@ -141,8 +217,6 @@ glk_schannel_play(schanid_t chan, glui32 snd)
  * %gestalt_SoundNotify selector before you rely on it; see <link
  * linkend="chimara-Testing-for-Sound-Capabilities">Testing for Sound 
  * Capabilities</link>.
- *
- * <warning><para>This function is not implemented yet.</para></warning>
  * 
  * Returns: 1 on success, 0 on failure.
  */
@@ -150,7 +224,15 @@ glui32
 glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
 {
        VALID_SCHANNEL(chan, return 0);
+#ifdef GSTREAMER_SOUND
+       if(!gst_element_set_state(chan->pipeline, GST_STATE_PLAYING)) {
+               WARNING_S(_("Could not set GstElement state to"), "PLAYING");
+               return 0;
+       }
+       return 1;
+#else
        return 0;
+#endif
 }
 
 /**
@@ -159,13 +241,15 @@ glk_schannel_play_ext(schanid_t chan, glui32 snd, glui32 repeats, glui32 notify)
  *
  * Stops any sound playing in the channel. No notification event is generated,
  * even if you requested one. If no sound is playing, this has no effect.
- *
- * <warning><para>This function is not implemented yet.</para></warning>
  */
 void 
 glk_schannel_stop(schanid_t chan)
 {
        VALID_SCHANNEL(chan, return);
+#ifdef GSTREAMER_SOUND
+       if(!gst_element_set_state(chan->pipeline, GST_STATE_READY))
+               WARNING_S(_("Could not set GstElement state to"), "READY");
+#endif
 }
 
 /**
@@ -192,12 +276,20 @@ glk_schannel_stop(schanid_t chan)
  * linkend="chimara-Testing-for-Sound-Capabilities">Testing for Sound
  * Capabilities</link>.
  *
- * <warning><para>This function is not implemented yet.</para></warning>
+ * <note><title>Chimara</title>
+ *   <para>Chimara supports volumes from 0 to 1000&percnt;, that is, values of
+ *   @vol up to 0xA0000.</para>
+ * </note>
  */
 void 
 glk_schannel_set_volume(schanid_t chan, glui32 vol)
 {
        VALID_SCHANNEL(chan, return);
+#ifdef GSTREAMER_SOUND
+       gdouble volume_gst = (gdouble)vol / 0x10000;
+       g_printerr("Volume set to: %f\n", volume_gst);
+       g_object_set(chan->filter, "volume", CLAMP(volume_gst, 0.0, 10.0), NULL);
+#endif
 }
 
 /**