Minimum implementation of line terminators
[projects/chimara/chimara.git] / libchimara / input.c
index 648f44f03ae0a16c880071d433ec0093844ad123..1963bfd3378bd97e5ab9cc1502217fb7fe9c4acc 100644 (file)
@@ -3,6 +3,7 @@
 #include "input.h"
 #include "pager.h"
 #include "chimara-glk-private.h"
+#include "garglk.h"
 
 extern GPrivate *glk_data_key;
 
@@ -243,6 +244,8 @@ glk_request_line_event(winid_t win, char *buf, glui32 maxlen, glui32 initlen)
        win->input_request_type = INPUT_REQUEST_LINE;
        win->line_input_buffer = buf;
        win->line_input_buffer_max_len = maxlen;
+       win->echo_current_line_input = win->echo_line_input;
+       win->current_extra_line_terminators = g_slist_copy(win->extra_line_terminators);
 
        gchar *inserttext = (initlen > 0)? g_strndup(buf, initlen) : g_strdup("");
        switch(win->type)
@@ -273,11 +276,28 @@ glk_request_line_event(winid_t win, char *buf, glui32 maxlen, glui32 initlen)
  * <type>glui32</type> values instead of an array of characters, and the values
  * may be any valid Unicode code points.
  *
- * The result will be in Unicode Normalization Form C. This basically means that
- * composite characters will be single characters where possible, instead of
- * sequences of base and combining marks. See
- * <ulink url="http://www.unicode.org/reports/tr15/">Unicode Standard Annex
- * #15</ulink> for the details.
+ * If possible, the library should return fully composed Unicode characters,
+ * rather than strings of base and composition characters.
+ *
+ * <note><para>
+ *   Fully-composed characters are the norm for Unicode text, so an
+ *   implementation that ignores this issue will probably produce the right
+ *   result. However, the game may not want to rely on that. Another factor is
+ *   that case-folding can (occasionally) produce non-normalized text.
+ *   Therefore, to cover all its bases, a game should call
+ *   glk_buffer_to_lower_case_uni(), followed by
+ *   glk_buffer_canon_normalize_uni(), before parsing.
+ * </para></note>
+ *
+ * <note><para>
+ *   Earlier versions of this spec said that line input must always be in
+ *   Unicode Normalization Form C. However, this has not been universally
+ *   implemented. It is also somewhat redundant, for the results noted above.
+ *   Therefore, we now merely recommend that line input be fully composed. The
+ *   game is ultimately responsible for all case-folding and normalization. See
+ *   <link linkend="chimara-Unicode-String-Normalization">Unicode String
+ *   Normalization</link>.
+ * </para></note>
  */
 void
 glk_request_line_event_uni(winid_t win, glui32 *buf, glui32 maxlen, glui32 initlen)
@@ -294,11 +314,10 @@ glk_request_line_event_uni(winid_t win, glui32 *buf, glui32 maxlen, glui32 initl
        if(glk_data->register_arr)
         win->buffer_rock = (*glk_data->register_arr)(buf, maxlen, "&+#!Iu");
 
-
-
        win->input_request_type = INPUT_REQUEST_LINE_UNICODE;
        win->line_input_buffer_unicode = buf;
        win->line_input_buffer_max_len = maxlen;
+       win->current_extra_line_terminators = g_slist_copy(win->extra_line_terminators);
 
        gchar *utf8;
        if(initlen > 0) {
@@ -495,7 +514,7 @@ on_line_input_key_press_event(GtkWidget *widget, GdkEventKey *event, winid_t win
                                gtk_text_buffer_get_end_iter(buffer, &end);
 
                                g_signal_handler_block(buffer, win->insert_text_handler);
-                               gtk_text_buffer_insert_with_tags_by_name(buffer, &end, win->history_pos->data, -1, "input", NULL);
+                               gtk_text_buffer_insert_with_tags_by_name(buffer, &end, win->history_pos->data, -1, "default", "input", NULL);
                                g_signal_handler_unblock(buffer, win->insert_text_handler);
                                return TRUE;
                        }
@@ -607,21 +626,23 @@ finish_text_buffer_line_input(winid_t win, gboolean emit_signal)
        VALID_WINDOW(win, return 0);
        g_return_val_if_fail(win->type == wintype_TextBuffer, 0);
 
-       GtkTextIter start_iter, end_iter, last_character;
+       GtkTextIter start_iter, end_iter;
 
        GtkTextBuffer *window_buffer = gtk_text_view_get_buffer( GTK_TEXT_VIEW(win->widget) );
        GtkTextMark *input_position = gtk_text_buffer_get_mark(window_buffer, "input_position");
        gtk_text_buffer_get_iter_at_mark(window_buffer, &start_iter, input_position);
        gtk_text_buffer_get_end_iter(window_buffer, &end_iter);
-       gtk_text_buffer_get_end_iter(window_buffer, &last_character);
-       gtk_text_iter_backward_cursor_position(&last_character);
 
-       gchar* last_char = gtk_text_buffer_get_text(window_buffer, &last_character, &end_iter, FALSE);
+       gchar *inserted_text = gtk_text_buffer_get_text(window_buffer, &start_iter, &end_iter, FALSE);
 
-       if( strchr(last_char, '\n') != NULL )
-               gtk_text_iter_backward_cursor_position(&end_iter);
+       /* If echoing is turned off, remove the text from the window */
+       if(!win->echo_current_line_input)
+               gtk_text_buffer_delete(window_buffer, &start_iter, &end_iter);
 
-       gchar* inserted_text = gtk_text_buffer_get_text(window_buffer, &start_iter, &end_iter, FALSE);
+       /* Don't include the newline in the input */
+       char *last_char = inserted_text + strlen(inserted_text) - 1;
+       if(*last_char == '\n')
+               *last_char = '\0';
 
        int chars_written = write_to_window_buffer(win, inserted_text);
        if(emit_signal)
@@ -910,9 +931,13 @@ force_line_input_from_queue(winid_t win, event_t *event)
                gtk_text_view_set_editable(GTK_TEXT_VIEW(win->widget), FALSE);
 
                /* Insert the forced input into the window */
-               gtk_text_buffer_get_end_iter(buffer, &end);
-               gchar *text_to_insert = g_strconcat(text, "\n", NULL);
-               gtk_text_buffer_insert_with_tags_by_name(buffer, &end, text_to_insert, -1, "input", NULL);
+               if(win->echo_current_line_input)
+               {
+                       gtk_text_buffer_get_end_iter(buffer, &end);
+                       gchar *text_to_insert = g_strconcat(text, "\n", NULL);
+                       gtk_text_buffer_insert_with_tags_by_name(buffer, &end, text_to_insert, -1, "default", "input", NULL);
+               }
+
                chars_written = finish_text_buffer_line_input(win, TRUE);
        }
        else if(win->type == wintype_TextGrid)
@@ -953,3 +978,171 @@ cancel_old_input_request(winid_t win)
                WARNING("Could not cancel pending input request: unknown input request");
        }
 }
+
+/**
+ * glk_set_echo_line_event:
+ * @win: The window in which to change the echoing behavior.
+ * @val: Zero to turn off echoing, nonzero for normal echoing.
+ *
+ * Normally, after line input is completed or cancelled in a buffer window, the
+ * library ensures that the complete input line (or its latest state, after
+ * cancelling) is displayed at the end of the buffer, followed by a newline.
+ * This call allows you to suppress this behavior. If the @val argument is zero,
+ * all <emphasis>subsequent</emphasis> line input requests in the given window
+ * will leave the buffer unchanged after the input is completed or cancelled;
+ * the player's input will not be printed. If @val is nonzero, subsequent input
+ * requests will have the normal printing behavior.
+ *
+ * <note><para>
+ *   Note that this feature is unrelated to the window's echo stream.
+ * </para></note>
+ *
+ * If you turn off line input echoing, you can reproduce the standard input
+ * behavior by following each line input event (or line input cancellation) by
+ * printing the input line, in the Input style, followed by a newline in the
+ * original style.
+ *
+ * The glk_set_echo_line_event() does not affect a pending line input request.
+ * It also has no effect in non-buffer windows.
+ * <note><para>
+ *   In a grid window, the game can overwrite the input area at will, so there
+ *   is no need for this distinction.
+ * </para></note>
+ *
+ * Not all libraries support this feature. You can test for it with
+ * %gestalt_LineInputEcho.
+ */
+void
+glk_set_echo_line_event(winid_t win, glui32 val)
+{
+       VALID_WINDOW(win, return);
+
+       if(win->type != wintype_TextBuffer)
+               return; /* Quietly do nothing */
+
+       win->echo_line_input = val? TRUE : FALSE;
+}
+
+/* Internal function to convert from a Glk keycode to a GDK keyval. */
+static unsigned
+keycode_to_gdk_keyval(glui32 keycode)
+{
+       switch (keycode)
+       {
+               case keycode_Left:
+                       return GDK_Left;
+               case keycode_Right:
+                       return GDK_Right;
+               case keycode_Up:
+                       return GDK_Up;
+               case keycode_Down:
+                       return GDK_Down;
+               case keycode_Return:
+                       return GDK_Return;
+               case keycode_Delete:
+                       return GDK_Delete;
+               case keycode_Escape:
+                       return GDK_Escape;
+               case keycode_Tab:
+                       return GDK_Tab;
+               case keycode_PageUp:
+                       return GDK_Page_Up;
+               case keycode_PageDown:
+                       return GDK_Page_Down;
+               case keycode_Home:
+                       return GDK_Home;
+               case keycode_End:
+                       return GDK_End;
+               case keycode_Func1:
+                       return GDK_F1;
+               case keycode_Func2:
+                       return GDK_F2;
+               case keycode_Func3:
+                       return GDK_F3;
+               case keycode_Func4:
+                       return GDK_F4;
+               case keycode_Func5:
+                       return GDK_F5;
+               case keycode_Func6:
+                       return GDK_F6;
+               case keycode_Func7:
+                       return GDK_F7;
+               case keycode_Func8:
+                       return GDK_F8;
+               case keycode_Func9:
+                       return GDK_F9;
+               case keycode_Func10:
+                       return GDK_F10;
+               case keycode_Func11:
+                       return GDK_F11;
+               case keycode_Func12:
+                       return GDK_F12;
+               case keycode_Erase:
+                       return GDK_BackSpace;
+       }
+       unsigned keyval = gdk_unicode_to_keyval(keycode);
+       if(keyval < 0x01000000) /* magic number meaning illegal unicode point */
+               return keyval;
+       return 0;
+}
+
+/* Internal function to decide whether @keycode is a valid line terminator. */
+gboolean
+is_valid_line_terminator(glui32 keycode)
+{
+       switch(keycode) {
+               default:
+                       return FALSE;
+       }
+}
+
+/**
+ * glk_set_terminators_line_event:
+ * @win: The window for which to set the line input terminator keys.
+ * @keycodes: An array of <code>keycode_</code> constants, of length @count.
+ * @count: The array length of @keycodes.
+ *
+ * It is possible to request that other keystrokes complete line input as well.
+ * (This allows a game to intercept function keys or other special keys during
+ * line input.) To do this, call glk_set_terminators_line_event(), and pass an
+ * array of @count keycodes. These must all be special keycodes (see <link
+ * linkend="chimara-Character-Input">Character Input</link>). Do not include
+ * regular printable characters in the array, nor %keycode_Return (which
+ * represents the default <keycap>enter</keycap> key and will always be
+ * recognized). To return to the default behavior, pass a %NULL or empty array.
+ *
+ * The glk_set_terminators_line_event() affects <emphasis>subsequent</emphasis>
+ * line input requests in the given window. It does not affect a pending line
+ * input request.
+ *
+ * <note><para>
+ *   This distinction makes life easier for interpreters that set up UI
+ *   callbacks only at the start of input.
+ * </para></note>
+ *
+ * A library may not support this feature; if it does, it may not support all
+ * special keys as terminators. (Some keystrokes are reserved for OS or
+ * interpreter control.) You can test for this with %gestalt_LineTerminators and
+ * %gestalt_LineTerminatorKey.
+ */
+void
+glk_set_terminators_line_event(winid_t win, glui32 *keycodes, glui32 count)
+{
+       VALID_WINDOW(win, return);
+
+       g_slist_free(win->extra_line_terminators);
+       win->extra_line_terminators = NULL;
+
+       if(keycodes == NULL || count == 0)
+               return;
+
+       int i;
+       for(i = 0; i < count; i++)
+       {
+               unsigned key = keycode_to_gdk_keyval(keycodes[i]);
+               if(is_valid_line_terminator(keycodes[i]))
+                       win->extra_line_terminators = g_slist_prepend(win->extra_line_terminators, GUINT_TO_POINTER(key));
+               else
+                  WARNING_S("Ignoring invalid line terminator", gdk_keyval_name(key));
+       }
+}
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