* A stream is opened with a particular file mode, see the
* <code>filemode_</code> constants below.
*
+ * <note><para>
+ * In the stdio library, using fopen(), %filemode_Write would be mode
+ * <code>"w"</code>; %filemode_Read would be mode <code>"r"</code>;
+ * %filemode_ReadWrite would be mode <code>"r+"</code>. Confusingly,
+ * %filemode_WriteAppend cannot be mode <code>"a"</code>, because the stdio
+ * spec says that when you open a file with mode <code>"a"</code>, then
+ * fseek() doesn't work. So we have to use mode <code>"r+"</code> for
+ * appending. Then we run into the <emphasis>other</emphasis> stdio problem,
+ * which is that <code>"r+"</code> never creates a new file. So
+ * %filemode_WriteAppend has to <emphasis>first</emphasis> open the file with
+ * <code>"a"</code>, close it, reopen with <code>"r+"</code>, and then
+ * fseek() to the end of the file. For %filemode_ReadWrite, the process is
+ * the same, except without the fseek() — we begin at the beginning of
+ * the file.
+ * </para></note>
+ * <note><para>
+ * We must also obey an obscure geas of ANSI C <code>"r+"</code> files: you
+ * can't switch from reading to writing without doing an fseek() in between.
+ * Switching from writing to reading has the same restriction, except that an
+ * fflush() also works.
+ * </para></note>
+ *
* For information on opening streams, see the discussion of each specific type
* of stream in <link linkend="chimara-The-Types-of-Streams">The Types of
* Streams</link>. Remember that it is always possible that opening a stream
/**
* SECTION:glk-stream-types
- * @short_description: Window, memory, and file streams
+ * @short_description: Window, memory, file, and resource streams
*
* <refsect2 id="chimara-Window-Streams"><title>Window Streams</title>
* <para>
* linkend="chimara-File-References">File References</link>.
* </para>
* </refsect2>
+ * <refsect2 id="chimara-Resource-Streams"><title>Resource Streams</title>
+ * <para>
+ * You can open a stream which reads from (but not writes to) a resource file.
+ *
+ * <note><para>
+ * Typically this is embedded in a Blorb file, as Blorb is the official
+ * resource-storage format of Glk. A Blorb file can contain images and sounds,
+ * but it can also contain raw data files, which are accessed by
+ * glk_stream_open_resource() and glk_stream_open_resource_uni(). A data file
+ * is identified by number, not by a filename. The Blorb usage field will be
+ * <code>'Data'</code>. The chunk type will be %giblorb_ID_TEXT for text
+ * resources, %giblorb_ID_BINA for binary resources.
+ * </para></note>
+ *
+ * <note><para>
+ * If the running program is not associated with a Blorb file, the library may
+ * look for data files as actual files instead. These would be named
+ * <filename>DATA1</filename>, <filename>DATA2</filename>, etc, with a suffix
+ * distinguishing text and binary files. See <quote>Other Resource
+ * Arrangements</quote> in the Blorb spec: <ulink
+ * url="http://eblong.com/zarf/blorb/"></ulink>
+ * </para></note>
+ * </para>
+ * </refsect2>
*/
/**
* SECTION:glk-sound-testing
* @short_description: Checking whether the library supports sound
*
- * Before calling Glk sound functions, you should use the %gestalt_Sound
- * selector. To test for additional capabilities, you can use the
- * %gestalt_SoundMusic, %gestalt_SoundVolume, and %gestalt_SoundNotify
- * selectors.
+ * Before calling Glk sound functions, you should use the %gestalt_Sound2
+ * selector.
+ *
+ * Earlier versions of the Glk spec defined separate selectors for various
+ * optional capabilities. This has proven to be an unnecessarily confusing
+ * strategy, and is no longer used. The %gestalt_Sound, %gestalt_SoundMusic,
+ * %gestalt_SoundVolume, and %gestalt_SoundNotify selectors still exist, but you
+ * should not need to test them; the %gestalt_Sound2 selector covers all of
+ * them.
*/
/**
*/
/**
- * GLK_MODULE_SOUND:
+ * GLK_MODULE_SOUND2:
*
* If you are writing a C program, there is an additional complication. A
* library which does not support sound may not implement the sound functions at
* even get compile-time errors.
*
* To avoid this, you can perform a preprocessor test for the existence of
- * %GLK_MODULE_SOUND. If this is defined, so are all the functions and constants
+ * %GLK_MODULE_SOUND2. If this is defined, so are all the functions and constants
* described in this section. If not, not.
- */
+ */
+
+/**
+ * GLK_MODULE_SOUND:
+ *
+ * You can perform a preprocessor test for the existence of %GLK_MODULE_SOUND.
+ * If this is defined, so are all the functions and constants described in this
+ * section. If not, not.
+ */
/**
* GLK_MODULE_HYPERLINKS:
* So the version number 78.2.11 would be encoded as 0x004E020B.
* </para></note>
*
- * The current Glk specification version is 0.7.2, so this selector will return
- * 0x00000702.
+ * The current Glk specification version is 0.7.4, so this selector will return
+ * 0x00000704.
*
* |[
* glui32 res;
* may implement both, neither, or only one.
*/
+/**
+ * gestalt_Sound2:
+ *
+ * You can test whether the library supports sound:
+ * |[
+ * glui32 res;
+ * res = glk_gestalt(gestalt_Sound2, 0);
+ * ]|
+ * This returns 1 if the overall suite of sound functions is available. This
+ * includes all the functions defined in <link
+ * linkend="chimara-glk-spec-sound">this chapter</link>. It also includes the
+ * capabilities described below under %gestalt_SoundMusic, %gestalt_SoundVolume,
+ * and %gestalt_SoundNotify.
+ */
+
/**
* gestalt_Sound:
*
- * You can test whether the library supports sound:
* |[
* glui32 res;
* res = glk_gestalt(gestalt_Sound, 0);
* glk_sound_load_hint().
*
* If this selector returns 0, you should not try to call these functions. They
- * may have no effect, or they may cause a run-time error.
+ * may have no effect, or they may cause a run-time error.
+ *
+ * This selector is guaranteed to return 1 if %gestalt_Sound2 does.
*/
/**
*
* You can test whether the library supports setting the volume of sound
* channels:
- * |[
- * glui32 res;
- * res = glk_gestalt(gestalt_SoundVolume, 0);
- * ]|
+ * |[ res = glk_gestalt(gestalt_SoundVolume, 0); ]|
* This selector returns 1 if the glk_schannel_set_volume() function works. If
- * it returns zero, glk_schannel_set_volume() has no effect.
+ * it returns zero, glk_schannel_set_volume() has no effect.
+ *
+ * This selector is guaranteed to return 1 if %gestalt_Sound2 does.
*/
/**
* gestalt_SoundNotify:
*
* You can test whether the library supports sound notification events:
- * |[
- * glui32 res;
- * res = glk_gestalt(gestalt_SoundNotify, 0);
- * ]|
+ * |[ res = glk_gestalt(gestalt_SoundNotify, 0); ]|
* This selector returns 1 if the library supports sound notification events. If
- * it returns zero, you will never get such events.
+ * it returns zero, you will never get such events.
+ *
+ * This selector is guaranteed to return 1 if %gestalt_Sound2 does.
*/
/**
* course, an ugly hack. It is a concession to the current state of the Glk
* libraries, some of which can handle AIFF but not MOD sounds.
* </para></note>
+ *
+ * This selector is guaranteed to return 1 if %gestalt_Sound2 does.
*/
/**
* </para></note>
*/
+/**
+ * gestalt_ResourceStream:
+ *
+ * |[
+ * res = glk_gestalt(gestalt_ResourceStream, 0);
+ * ]|
+ *
+ * This returns 1 if the glk_stream_open_resource() and
+ * glk_stream_open_resource_uni() functions are available. If it returns 0, you
+ * should not call them.
+ */
+
/**
* evtype_None:
*
/**
* evtype_SoundNotify:
*
+ * The completion of a sound being played in a sound channel.
+ *
* On platforms that support sound, you can request to receive an
* %evtype_SoundNotify event when a sound finishes playing. See <link
* linkend="chimara-Playing-Sounds">Playing Sounds</link>.
/**
* evtype_Hyperlink:
+ *
+ * The selection of a hyperlink in a window.
*
* On platforms that support hyperlinks, you can request to receive an
* %evtype_Hyperlink event when the player selects a link. See <link
* Events</link>.
*/
+/**
+ * evtype_VolumeNotify:
+ *
+ * The completion of a gradual volume change in a sound channel.
+ *
+ * On platforms that support sound, you can request to receive an
+ * %evtype_VolumeNotify event when a gradual volume change completes. See <link
+ * linkend="chimara-Playing-Sounds">Playing Sounds</link>.
+ */
+
/**
* event_t:
* @type: the event type
* linefeed-plus-carriage-return combinations; Latin-1 characters may be
* converted to native character codes. When reading a file in text mode, native
* line breaks will be converted back to newline (0x0A) characters, and native
- * character codes may be converted to Latin-1.
+ * character codes may be converted to Latin-1 or UTF-8.
*
* <note><para>
* Line breaks will always be converted; other conversions are more
* Resource usage constant representing an image file.
*/
+/**
+ * giblorb_ID_Data:
+ *
+ * Resource usage constant representing a data file.
+ */
+
/**
* giblorb_ID_Copyright:
*
* Resource usage constant representing any textual annotation that the user or
* writing program sees fit to include.
*/
-
+
+/**
+ * giblorb_ID_TEXT:
+ *
+ * Resource usage constant representing a text data file.
+ */
+
+/**
+ * giblorb_ID_BINA:
+ *
+ * Resource usage constant representing a binary data file.
+ */
+
/**
* giblorb_map_t:
*