Start work on sound capabilities
[projects/chimara/chimara.git] / libchimara / chimara-if.c
index cb0f425f012afd47c5382012ef765b560c901781..efbd5297c41dcd008fc874da3c4e2e1f59db7c85 100644 (file)
@@ -6,6 +6,7 @@
 #include <glib/gi18n-lib.h>
 #include "chimara-if.h"
 #include "chimara-glk.h"
+#include "chimara-glk-private.h"
 #include "chimara-marshallers.h"
 #include "init.h"
 
@@ -103,7 +104,9 @@ chimara_if_waiting(ChimaraGlk *glk)
        gchar *response = g_string_free(priv->response, FALSE);
        priv->response = g_string_new("");
 
+       gdk_threads_enter();
        g_signal_emit_by_name(glk, "command", priv->input, response);
+       gdk_threads_leave();
 
        g_free(priv->input);
        g_free(response);
@@ -280,17 +283,21 @@ chimara_if_class_init(ChimaraIFClass *klass)
        /**
         * ChimaraIF::command:
         * @self: The widget that received the signal
-        * @input: The command typed into the game
+        * @input: The command typed into the game, or %NULL
         * @response: The game's response to the command
         *
         * Emitted once for each input-response cycle of an interactive fiction
         * game. Note that games with nontraditional input systems (i.e. not all
         * taking place in the same text buffer window) may confuse this signal.
+        *
+        * It may happen that @input is %NULL, in which case @response is not due to
+        * a user command, but contains the text printed at the beginning of the
+        * game, up until the first prompt.
         */
        chimara_if_signals[COMMAND] = g_signal_new("command",
                G_OBJECT_CLASS_TYPE(klass), 0,
                G_STRUCT_OFFSET(ChimaraIFClass, command), NULL, NULL,
-               chimara_marshal_VOID__STRING_STRING,
+               _chimara_marshal_VOID__STRING_STRING,
                G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
 
        /* Properties */
@@ -642,7 +649,14 @@ chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
        GSList *ptr;
        for(count = 0, ptr = args; ptr; count++, ptr = g_slist_next(ptr))
                argv[count] = ptr->data;
-
+               
+       /* Set the story name */
+       /* We peek into ChimaraGlk's private data here, because GObject has no
+       equivalent to "protected" */
+       CHIMARA_GLK_USE_PRIVATE(self, glk_priv);
+       glk_priv->story_name = g_path_get_basename(gamefile);
+       g_object_notify(G_OBJECT(self), "story-name");
+       
        gboolean retval = chimara_glk_run(CHIMARA_GLK(self), pluginpath, argc, argv, error);
        g_free(argv);
        if(terpnumstr)