* SECTION:chimara-if
* @short_description: Widget which plays an interactive fiction game
* @stability: Unstable
- * @include: libchimara/chimara-if.h
*
* The #ChimaraIF widget, given an interactive fiction game file to run, selects
* an appropriate interpreter plugin and runs it. Interpreter options are set by
{
CHIMARA_IF_USE_PRIVATE(self, priv);
priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z5] = CHIMARA_IF_INTERPRETER_FROTZ;
- priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z6] = CHIMARA_IF_INTERPRETER_FROTZ;
+ priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z6] = CHIMARA_IF_INTERPRETER_NITFOL;
priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z8] = CHIMARA_IF_INTERPRETER_FROTZ;
priv->preferred_interpreter[CHIMARA_IF_FORMAT_Z_BLORB] = CHIMARA_IF_INTERPRETER_FROTZ;
priv->preferred_interpreter[CHIMARA_IF_FORMAT_GLULX] = CHIMARA_IF_INTERPRETER_GLULXE;
* case @error is set.
*/
gboolean
-chimara_if_run_game(ChimaraIF *self, gchar *gamefile, GError **error)
+chimara_if_run_game(ChimaraIF *self, const char *gamefile, GError **error)
{
g_return_val_if_fail(self && CHIMARA_IS_IF(self), FALSE);
g_return_val_if_fail(gamefile, FALSE);