Merge branch 'sound'
[projects/chimara/chimara.git] / libchimara / chimara-if.c
index ee91bf9e57e275b61ac1632d83bdadde310911bd..4e8c1d9490b4fcbc38f0e471703a2fcc35fd5c29 100644 (file)
@@ -104,7 +104,9 @@ chimara_if_waiting(ChimaraGlk *glk)
        gchar *response = g_string_free(priv->response, FALSE);
        priv->response = g_string_new("");
 
+       gdk_threads_enter();
        g_signal_emit_by_name(glk, "command", priv->input, response);
+       gdk_threads_leave();
 
        g_free(priv->input);
        g_free(response);
@@ -123,6 +125,17 @@ chimara_if_stopped(ChimaraGlk *glk)
        priv->interpreter = CHIMARA_IF_INTERPRETER_NONE;
 }
 
+static void
+chimara_if_char_input(ChimaraGlk *glk, guint32 win_rock, guint keysym)
+{
+       CHIMARA_IF_USE_PRIVATE(glk, priv);
+       g_assert(priv->input == NULL);
+
+       gchar outbuf[6];
+       gint outbuflen = g_unichar_to_utf8(gdk_keyval_to_unicode(keysym), outbuf);
+       priv->input = g_strndup(outbuf, outbuflen);
+}
+
 static void
 chimara_if_line_input(ChimaraGlk *glk, guint32 win_rock, gchar *input)
 {
@@ -159,6 +172,7 @@ chimara_if_init(ChimaraIF *self)
        /* Connect to signals of ChimaraGlk parent */
        g_signal_connect(self, "stopped", G_CALLBACK(chimara_if_stopped), NULL);
        g_signal_connect(self, "waiting", G_CALLBACK(chimara_if_waiting), NULL);
+       g_signal_connect(self, "char-input", G_CALLBACK(chimara_if_char_input), NULL);
        g_signal_connect(self, "line-input", G_CALLBACK(chimara_if_line_input), NULL);
        g_signal_connect(self, "text-buffer-output", G_CALLBACK(chimara_if_text_buffer_output), NULL);
 }
@@ -281,12 +295,16 @@ chimara_if_class_init(ChimaraIFClass *klass)
        /**
         * ChimaraIF::command:
         * @self: The widget that received the signal
-        * @input: The command typed into the game
+        * @input: The command typed into the game, or %NULL
         * @response: The game's response to the command
         *
         * Emitted once for each input-response cycle of an interactive fiction
         * game. Note that games with nontraditional input systems (i.e. not all
         * taking place in the same text buffer window) may confuse this signal.
+        *
+        * It may happen that @input is %NULL, in which case @response is not due to
+        * a user command, but contains the text printed at the beginning of the
+        * game, up until the first prompt.
         */
        chimara_if_signals[COMMAND] = g_signal_new("command",
                G_OBJECT_CLASS_TYPE(klass), 0,