Added chimara_if_run() which, given a game file, autodetects the type by its extensio...
[projects/chimara/chimara.git] / libchimara / Makefile.am
index 64e6ebc5b7286331ed45a71f41a12934f7937c22..b7a79e3709791163304a1e813b2f5f8ef6292470 100644 (file)
@@ -9,6 +9,8 @@ libchimara_la_SOURCES = \
        case.c \
        charset.c charset.h \
        chimara-glk.c chimara-glk.h chimara-glk-private.h \
+       chimara-if.c chimara-if.h \
+       chimara-marshallers.c chimara-marshallers.h \
        dispatch.c \
        event.c event.h \
        fileref.c fileref.h \
@@ -35,18 +37,27 @@ libchimara_la_SOURCES = \
 libchimara_la_CPPFLAGS = \
        -DG_LOG_DOMAIN=\"Chimara\" \
        -DLOCALEDIR=\""$(datadir)/locale"\" \
+       -DPLUGINDIR=\""$(pkglibdir)"\" \
        -I$(top_srcdir)
 libchimara_la_CFLAGS = @CHIMARA_CFLAGS@ $(AM_CFLAGS)
 libchimara_la_LIBADD = @CHIMARA_LIBS@
 libchimara_la_LDFLAGS = -version-info $(LT_VERSION_INFO) \
        -no-undefined \
-       -export-symbols-regex "^(glk|chimara_glk|glkunix|giblorb|gidispatch|garglk)_"
+       -export-symbols-regex "^(glk|chimara|glkunix|giblorb|gidispatch|garglk)_"
 libchimara_includedir = $(includedir)/chimara/libchimara
 libchimara_include_HEADERS = \
        chimara-glk.h \
+       chimara-if.h \
        glk.h \
        glkstart.h \
        gi_blorb.h \
        garglk.h
 
-EXTRA_DIST = doc.c glkstart.c
+BUILT_SOURCES = chimara-marshallers.c chimara-marshallers.h
+chimara-marshallers.c: chimara-marshallers.txt
+       glib-genmarshal --body --prefix=chimara_marshal $< > $@
+
+chimara-marshallers.h: chimara-marshallers.txt
+       glib-genmarshal --header --prefix=chimara_marshal $< > $@
+
+EXTRA_DIST = doc.c glkstart.c chimara-marshallers.txt