ChimaraPlayer *self = CHIMARA_PLAYER(object);
if(chimara_glk_get_running(CHIMARA_GLK(self->glk))) {
chimara_glk_stop(CHIMARA_GLK(self->glk));
ChimaraPlayer *self = CHIMARA_PLAYER(object);
if(chimara_glk_get_running(CHIMARA_GLK(self->glk))) {
chimara_glk_stop(CHIMARA_GLK(self->glk));