* @window: The type of window to retrieve the tag for
* @name: The name of the tag to retrieve
*
* Use this function to get a #GtkTextTag so style properties can be changed.
* @window: The type of window to retrieve the tag for
* @name: The name of the tag to retrieve
*
* Use this function to get a #GtkTextTag so style properties can be changed.
*
* The layout of the text in Chimara is controlled by two sets of tags: one set
* describing the style in text buffers and one for text grids. See also the
*
* The layout of the text in Chimara is controlled by two sets of tags: one set
* describing the style in text buffers and one for text grids. See also the
* a game is usually rendered in text buffers, whereas text grids are mostly
* used for status bars and in game menus.
*
* a game is usually rendered in text buffers, whereas text grids are mostly
* used for status bars and in game menus.
*
* <listitem><para>user2</para></listitem>
* <listitem><para>hyperlink</para></listitem>
* <listitem><para>pager</para></listitem>
* <listitem><para>user2</para></listitem>
* <listitem><para>hyperlink</para></listitem>
* <listitem><para>pager</para></listitem>
chimara_glk_get_tag(ChimaraGlk *glk, ChimaraGlkWindowType window, const gchar *name)
{
CHIMARA_GLK_USE_PRIVATE(glk, priv);
chimara_glk_get_tag(ChimaraGlk *glk, ChimaraGlkWindowType window, const gchar *name)
{
CHIMARA_GLK_USE_PRIVATE(glk, priv);
*
* Processes style updates and updates the widget to reflect the new style.
* Call this every time you change a property of a #GtkTextTag retrieved by
*
* Processes style updates and updates the widget to reflect the new style.
* Call this every time you change a property of a #GtkTextTag retrieved by