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Hopefully solved the problem of waiting for windows to draw themselves once and for...
[projects/chimara/chimara.git]
/
libchimara
/
chimara-glk-private.h
diff --git
a/libchimara/chimara-glk-private.h
b/libchimara/chimara-glk-private.h
index ba638a0e6e8496833c41f457ca1851ef73171023..2cfc523bb08691c73749f1d9e9b1819ef5c0b2d4 100644
(file)
--- a/
libchimara/chimara-glk-private.h
+++ b/
libchimara/chimara-glk-private.h
@@
-37,6
+37,11
@@
struct _ChimaraGlkPrivate {
/* Abort mechanism */
GMutex *abort_lock;
gboolean abort_signalled;
/* Abort mechanism */
GMutex *abort_lock;
gboolean abort_signalled;
+ /* Window arrangement locks */
+ GMutex *arrange_lock;
+ GCond *rearranged;
+ gboolean needs_rearrange;
+ gboolean ignore_next_arrange_event;
/* User-defined interrupt handler */
void (*interrupt_handler)(void);
/* Global tree of all windows */
/* User-defined interrupt handler */
void (*interrupt_handler)(void);
/* Global tree of all windows */