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* Ifdef parts of Kernel::Execute back in, so we have a game loop again :-)
[matthijs/ABM2.git]
/
ABM2
/
Makefile
diff --git
a/ABM2/Makefile
b/ABM2/Makefile
index 573b6ba58648fd74d68fa8810d6bbe6bbe7afae9..3bbe6e47be74d7f3016b2c6693a93306cb9d91bf 100644
(file)
--- a/
ABM2/Makefile
+++ b/
ABM2/Makefile
@@
-1,7
+1,10
@@
CFLAGS:=-I.
CFLAGS:=-I.
-OBJS:=main.o Engine/Log.o SchemeReader.o
+OBJS:=main.o Engine/Log.o SchemeReader.o
Engine/Settings.o Engine/mmanager.o Engine/Kernel.o Engine/ProfileLogHandler.o Engine/VideoUpdate.o Engine/GlobalTimer.o Engine/SoundTask.o Engine/profiler.o Playground.o Engine/InputTask.o
-all: $(OBJS)
+all: abm2
+
+abm2: $(OBJS)
+ g++ -o abm2 $(OBJS)
%.o: %.cpp
g++ $(CFLAGS) -c $< -o $@
%.o: %.cpp
g++ $(CFLAGS) -c $< -o $@