2 Fixed segfault loading non-infix symbols (reported by David Picton)
3 Made /globals use symbols instead of G## when possible
4 Made automapper ignore superfluous exits
5 Fixed problems when automap, replay, and @read_char are used together
6 Removed 512 byte @read limit
7 Wrapped (m/re)alloc to test for malloc(0) and Out Of Memory
8 Made showstuff detect when printing an error causes another error
9 Stop repeating typo corrections in ambiguous commands while automapping
10 Fixed sound volume bug (thanks DorianX)
11 Sped up automapper and made it not break redo
13 Fixed undo/redo for games without native undo
14 Catches unknown extended opcodes
15 Disabled symbol-guessing for games without a property table
16 added ~/.nitfolrc support
17 Use ANSI string functions when they're available
19 Catch bug in Inform to reduce chances of overflowing input buffer
20 Fixed memory leak in malformed 'or's and function calls
21 Removed shift/reduce conflicts in yacc grammar
22 Added fake locations for bent passages in automapper
23 Improved forced movement in automapper
24 Added automapper cycle and interference detection
25 Added /ralias and empty alias support
26 Made n_malloc free old undo slots if out of memory
28 Resize upper window (height) upon illegal @set_cursor calls
29 Made automapper hide non-fatal errors while exploring
30 Lots of automapper bugfixes and improvements
32 Removed frefid_t usage
33 Fixed multiple undo corruption (reported by David Picton)
34 Minor @print_table fixes
35 Font 3 to ASCII conversion implemented (see enablefont3 in globals.c)
36 Minor undo fixes (reported by David Picton)
37 Made @restore not clear the screen
38 Minor header loading changes
39 Added short circuiting for &&, ||, 'or' grammar
40 Moved map into separate configurable window
41 Added stack depth limit option
43 Detect out-of-range word writing (reported by Paul David Doherty)
44 Detect object tree looping with @insert_obj (ask Amilia for elephant)
45 Fixed various problems revealed by crashme
48 Added -expand command-line flag per request of David Picton
49 No longer overwrites Inform version number with userid
51 Added script recording/playback (and appropriate debugger commands)
52 Fixed @remove to clear sibling of removed object
53 Added -help, -version command-line options
55 Made /find case insensitive
56 Fixed screen size calculation on restore
57 Fixed /restart and /restore
58 Fixed -transcript, and various minor transcripting changes
59 Added /run as a synonym for /restart
60 Added savefile->gamefile searching
61 Sound channel creation fixes (reported by DorianX)
62 Macintosh compilation and startup fixes (thanks zarf)
63 Upgraded my bison, so included inform.c doesn't require alloca
64 MACS and UNIX IntD chunks added to specify gamefile in saved games
65 A couple nasty off-by-one memory allocation bugs fixed (yay efence)
66 Doesn't glk_window_open in glk_main if it doesn't have to
67 Added symbol guessing for sourceless inform 6.10+ games
68 Further postponed automapping improvements
71 Makefile no longer depends on GNU Make features
72 Removed op_obj.h cleverness
73 Fixed some glk-specific initialization problems
74 Added more debugging commands and inform operators
75 Added debugging boolean type with "true" and "false"
76 Object handling is now more strict (but not enough)
77 Fixed out-of-range string printing problems
78 Fixed up header setting code
79 Added infinite undo/redo
80 texinfo documentation written
81 Added preliminary automapping support
82 Compressed save file writing
83 Header stuff is better but not yet perfect
87 Added source-level debugger
88 Major i/o redesign/rewrite/wrapping
89 Added blorb, sound, graphics support
90 Added glk-specific initialization with perl cleverness