1 GlkFrotz v2.50 - An interpreter for most Infocom and other Z-machine games.
2 Glk port created by Tor Andersson.
3 Maintained by Ben Cressey and Philip Chimento.
5 Read more on the web page:
7 http://ghostscript.com/~tor/software/gargoyle/frotz.html
9 Requires one non-standard Glk function. Add it to your Glk before
10 you try to compile, unless you are using Gargoyle:
12 char * garglk_fileref_get_name(frefid_t fref);
14 --- Original readme ---
15 NFROTZ V0.3 - An interpreter for all Infocom and other Z-machine games.
16 Complies with standard 1.0 of Graham Nelson's specification.
18 Originally written by Stefan Jokisch in 1995-1997.
19 Ported to Unix by Galen Hazelwood.
20 Reference code and Unix port currently maintained by David Griffith.
21 Windows port by David Kinder.
22 NFrotz is an ncurses-based synthesis of the Windows port with the Unix
23 one, maintained by Michael Martin.
25 - Compiles and runs on most common flavors of Unix, both open source and not.
26 - Plays all Z-code games including V6.
28 - Configurable error checking.
29 - Default use of the Quetzal file format. Command line option to use the
30 old format. There are several differences between the old-style save
31 format at Quetzal such that converting from old-style and Quetzal is
32 difficult if not impossible. This also means you can't restore an
33 old-style save and then save your game in Quetzal.
34 - Blorb and iFiction support.
35 - Full Unicode output on terminals that support it.
36 - Distributed under the GNU Public License.
38 For information on what Interactive Fiction is and how to play it, see the
41 For installation information, see the file "INSTALL".
43 For update history, see the file "Changelog".
45 For information on known bugs in Frotz, see the file "BUGS".