4 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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7 // TODO: reference additional headers your program requires here
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8 enum TField { BLANK, BRICK, SOLID };
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9 enum TPowerup { BOMB, FLAME, DISEASE, KICK, SPEED, PUNCH, GRAB, SPOOGER, GOLDFLAME, TRIGGER, JELLY, SUPER_DISEASE, RANDOM };
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22 const int PLAYGROUND_NUMFIELD_X = 15;
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23 const int PLAYGROUND_NUMFIELD_Y = 11;
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24 const int BOMBERMAN_MAX_PLAYERS = 10;
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29 SchemeReader(char* FileName);
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31 TField PlayField[PLAYGROUND_NUMFIELD_X*PLAYGROUND_NUMFIELD_Y];
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32 PlayerData Player[BOMBERMAN_MAX_PLAYERS];
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33 Powerup Powerups[12];
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