#include <GL/gl.h>
-Graphics *gr;
float z_order = 1.0;
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- glViewport(0, 0, gr->getWidth(), gr->getHeight());
+ glViewport(0, 0, this->g->getWidth(), this->g->getHeight());
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
- glOrtho(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0, 0.0, -2.0);
-// gluOrtho2D(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0);
+ glOrtho(0.0, (GLdouble)this->g->getWidth(), (GLdouble)this->g->getHeight(), 0.0, 0.0, -2.0);
+// gluOrtho2D(0.0, (GLdouble)this->g->getWidth(), (GLdouble)this->g->getHeight(), 0.0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();