* Make Sprite::glEnter2DMode() use this->g instead of some undefined global gr variable.
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 13:56:32 +0000 (15:56 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 13:56:32 +0000 (15:56 +0200)
ABM2/Amaltheia/Sprite.cpp

index a8c10a869d2c171150f070118ec695f499d43064..0f9309fec69d452a6a02bca91e0684a4aaa1004c 100644 (file)
@@ -22,7 +22,6 @@
 #include <GL/gl.h>
 
 
-Graphics *gr;
 float z_order = 1.0;
 
 
@@ -42,14 +41,14 @@ void Sprite::glEnter2DMode()
        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
 //    glBlendFunc(GL_SRC_ALPHA, GL_ONE);
 
-       glViewport(0, 0, gr->getWidth(), gr->getHeight());
+       glViewport(0, 0, this->g->getWidth(), this->g->getHeight());
 
        glMatrixMode(GL_PROJECTION);
        glPushMatrix();
        glLoadIdentity();
 
-       glOrtho(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0, 0.0, -2.0);
-//     gluOrtho2D(0.0, (GLdouble)gr->getWidth(), (GLdouble)gr->getHeight(), 0.0);
+       glOrtho(0.0, (GLdouble)this->g->getWidth(), (GLdouble)this->g->getHeight(), 0.0, 0.0, -2.0);
+//     gluOrtho2D(0.0, (GLdouble)this->g->getWidth(), (GLdouble)this->g->getHeight(), 0.0);
        
        glMatrixMode(GL_MODELVIEW);
        glPushMatrix();