* ifdef back ~Item, to make everything compile and even link!
authorMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 08:06:16 +0000 (10:06 +0200)
committerMatthijs Kooijman <m.kooijman@student.utwente.nl>
Mon, 11 Jun 2007 08:06:16 +0000 (10:06 +0200)
ABM2/Playground.cpp

index edf532567810cc65b9604ebbf8327df29019df07..a115d520a757d77ccd4b8b5692693db1c6ba4be3 100755 (executable)
@@ -501,11 +501,13 @@ Item::    Item(LPDIRECT3DTEXTURE9 t, int texnr, int subwidth, int subheight, int co
        subitem_height = subheight;\r
        subitem_width = subwidth;\r
 }\r
+#endif // WIN32\r
 \r
 Item::~Item()\r
 {\r
 }\r
 \r
+#ifdef WIN32\r
 void Item::Draw()\r
 {\r
        D3DXVECTOR3 center(0.0f, 0.0f, 0.0f);    // center at the upper-left corner\r