* Include windows.h by default on windows, most stuff probably needs it.
[matthijs/ABM2.git] / ABM2 / porting.h
index 942acab36114e302b3c44aca8c89b25965f8a5f8..3a514f5c7c1ba614a8bba447f9adb76a6f9f89a3 100644 (file)
@@ -1,4 +1,24 @@
-#ifndef WIN32
+#if !defined(AFX_PORTING_H__90C3FE42_3400_4978_8BC5_7D905F3C8E63__INCLUDED_)
+#define AFX_PORTING_H__90C3FE42_3400_4978_8BC5_7D905F3C8E63__INCLUDED_
+
+#ifdef WIN32
+       #include <windows.h>
+#else
        #define vsprintf_s vsnprintf
        #define sprintf_s snprintf
+       #define strcpy_s(dst, size, src) strncpy(dst, src, size)
+       #define ZeroMemory(buf, size) memset(buf, 0, size)
+
+       #define BYTE unsigned char
+       #define DWORD unsigned int
+       #define max(a,b) (a>b?a:b)
+       #define min(a,b) (a<b?a:b)
 #endif // !WIN32
+
+#ifdef WITH_SDL
+       #include <SDL/SDL.h>
+       #define GetTickCount SDL_GetTicks
+       #define Sleep SDL_Delay
+#endif // WITH_SDL
+
+#endif // !defined(AFX_PORTING_H__90C3FE42_3400_4978_8BC5_7D905F3C8E63__INCLUDED_)