* Make the Bomberman draw itself.
[matthijs/ABM2.git] / ABM2 / main.cpp
index 66f44f96f44e538283b34931bdd5b7e29fc0bffd..8e3adf95344b497686b387df3141fd3db0b703ca 100755 (executable)
@@ -15,8 +15,9 @@
 #define SCREEN_HEIGHT 480\r
 \r
 SpriteData defaultSprites[] = {\r
-       {SPR_FIELD, "Data/FIELD0.png", SCREEN_WIDTH, SCREEN_HEIGHT},\r
-       {SPR_TILE, "Data/Tiles0.png", FIELD_UNIT_WIDTH, FIELD_UNIT_HEIGHT},\r
+       {SPR_FIELD,    "Data/FIELD0.png",     SCREEN_WIDTH,      SCREEN_HEIGHT},\r
+       {SPR_TILE,     "Data/Tiles0.png",     FIELD_UNIT_WIDTH,  FIELD_UNIT_HEIGHT},\r
+       {SPR_PLAYER,   "Data/POWBOMB.png",    FIELD_UNIT_WIDTH,  FIELD_UNIT_HEIGHT},\r
        {SPR_NONE, NULL, 0, 0}\r
 };\r
 \r