#endif\r
// init playing field\r
SchemeReader *scheme = new SchemeReader("Data/schemes/BASIC.SCH");\r
- for (int i=0; i<PLAYGROUND_COLS; ++i) \r
- {\r
- for (int j=0; j<PLAYGROUND_ROWS; ++j)\r
- {\r
- field[i][j] = NULL;\r
- }\r
- }\r
\r
CMMPointer<Sprite> tile_sprite = this->getKernel()->getSpriteManager()->getSprite(SPR_TILE);\r
// put in non-destructible blocks\r
}\r
if (subsprite != -1)\r
field[i][j] = new Tile(tile_sprite, subsprite, i, j);\r
+ else\r
+ field[i][j] = NULL;\r
}\r
}\r
/*\r