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* Use "col" and "row" instead of i and j.
[matthijs/ABM2.git]
/
ABM2
/
Playground.cpp
diff --git
a/ABM2/Playground.cpp
b/ABM2/Playground.cpp
index ef34150251d1d2b02055b82743d55af86dc2019f..5491025cf0c50f8c819d264fe6fd54b47843aee1 100755
(executable)
--- a/
ABM2/Playground.cpp
+++ b/
ABM2/Playground.cpp
@@
-74,12
+74,12
@@
bool Playground::Start()
\r
CMMPointer<Sprite> tile_sprite = this->getKernel()->getSpriteManager()->getSprite(SPR_TILE);
\r
// put in non-destructible blocks
\r
\r
CMMPointer<Sprite> tile_sprite = this->getKernel()->getSpriteManager()->getSprite(SPR_TILE);
\r
// put in non-destructible blocks
\r
- for (int
i=0; i<PLAYGROUND_COLS; i
++)
\r
+ for (int
col=0; col<PLAYGROUND_COLS; col
++)
\r
{
\r
{
\r
- for (int
j=0; j<PLAYGROUND_ROWS; j
++)
\r
+ for (int
row=0; row<PLAYGROUND_ROWS; row
++)
\r
{
\r
int subsprite = -1;
\r
{
\r
int subsprite = -1;
\r
- switch(scheme->PlayField[
j*PLAYGROUND_NUMFIELD_X+i
]) {
\r
+ switch(scheme->PlayField[
row*PLAYGROUND_NUMFIELD_X+col
]) {
\r
case BRICK:
\r
subsprite = SPR_SUB_BRICK;
\r
break;
\r
case BRICK:
\r
subsprite = SPR_SUB_BRICK;
\r
break;
\r
@@
-88,9
+88,9
@@
bool Playground::Start()
break;
\r
}
\r
if (subsprite != -1)
\r
break;
\r
}
\r
if (subsprite != -1)
\r
- field[
i][j] = new Tile(tile_sprite, subsprite, i, j
);
\r
+ field[
col][row] = new Tile(tile_sprite, subsprite, col, row
);
\r
else
\r
else
\r
- field[
i][j
] = NULL;
\r
+ field[
col][row
] = NULL;
\r
}
\r
}
\r
/*
\r
}
\r
}
\r
/*
\r