* Make every ITask know about the Kernel in which the run.
[matthijs/ABM2.git] / ABM2 / Playground.cpp
index ec8002428c39c270ccb84a2afd09735b2e27571e..41c8b4b55fd81e407adec9a2e3202dc2f2fbdb0d 100755 (executable)
@@ -1,5 +1,6 @@
 #include "Playground.h"\r
 \r
+#include "Engine/engine.h"\r
 #include "Engine/VideoUpdate.h"\r
 #include "SchemeReader.h"\r
 \r
@@ -9,9 +10,7 @@ LPD3DXFONT font;
 \r
 #endif\r
 \r
-Playground::Playground(CKernel* kernel) {\r
-       this->kernel = kernel;\r
-}\r
+Playground::Playground(CKernel* kernel) : ITask(kernel) { }\r
 \r
 bool Playground::Start()\r
 {\r
@@ -126,6 +125,9 @@ bool Playground::Start()
 \r
 void Playground::Update()\r
 {\r
+       CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);\r
+       \r
+       s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
        #ifdef WIN32\r
        if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
 \r