* Make every ITask know about the Kernel in which the run.
[matthijs/ABM2.git] / ABM2 / Playground.cpp
index 7b686e16f35c41620b1d37a483fba2958b6e2298..41c8b4b55fd81e407adec9a2e3202dc2f2fbdb0d 100755 (executable)
@@ -1,5 +1,6 @@
 #include "Playground.h"\r
 \r
+#include "Engine/engine.h"\r
 #include "Engine/VideoUpdate.h"\r
 #include "SchemeReader.h"\r
 \r
@@ -8,6 +9,9 @@ LPD3DXSPRITE d3dspt;
 LPD3DXFONT font;\r
 \r
 #endif\r
+\r
+Playground::Playground(CKernel* kernel) : ITask(kernel) { }\r
+\r
 bool Playground::Start()\r
 {\r
        #if WIN32\r
@@ -121,6 +125,9 @@ bool Playground::Start()
 \r
 void Playground::Update()\r
 {\r
+       CMMPointer<Sprite> s = this->getKernel()->getSpriteManager()->getSprite(SPR_FIELD);\r
+       \r
+       s->blit(0, 0, 1.0, 1.0, 0, 0, COLOUR_RGBA(0, 0, 255, 255));\r
        #ifdef WIN32\r
        if(CInputTask::keyDown(DIK_ESCAPE))CKernel::GetSingleton().KillAllTasks();\r
 \r