* Add SPR_SUB constants.
[matthijs/ABM2.git] / ABM2 / Engine / engine.h
index 78a7e8be49c9e9b8279b06bb4f1d3dad5465ded9..73b70168a0a96aeeb39dff6c586298c9c1fca1d3 100755 (executable)
 enum SpriteID {\r
        SPR_NONE = 0,\r
        SPR_FIELD,\r
-       SPR_SOLID,\r
-       SPR_BRICK,\r
-       SPR_BLANK,\r
+       SPR_TILE,\r
        SPR_PLAYER,\r
 };\r
 \r
+enum {\r
+       SPR_SUB_BRICK = 0,\r
+       SPR_SUB_SOLID = 1,\r
+       SPR_SUB_CLEAR = 2,\r
+};\r
+\r
 #endif\r