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* Add Tile0 sprite.
[matthijs/ABM2.git]
/
ABM2
/
Engine
/
engine.h
diff --git
a/ABM2/Engine/engine.h
b/ABM2/Engine/engine.h
index 629e8a34f4224c5f4a81d5a164a0478efce3c521..58bb4c42dc58058044b79989b56a71d577468ea4 100755
(executable)
--- a/
ABM2/Engine/engine.h
+++ b/
ABM2/Engine/engine.h
@@
-58,4
+58,12
@@
#include "misc.h"
\r
#include "math.h"
\r
\r
+/** Where should this be? */
\r
+enum SpriteID {
\r
+ SPR_NONE = 0,
\r
+ SPR_FIELD,
\r
+ SPR_TILE,
\r
+ SPR_PLAYER,
\r
+};
\r
+
\r
#endif
\r