#include "VideoUpdate.h"\r
\r
// include the Direct3D Library file\r
+#ifdef WIN32\r
#pragma comment (lib, "d3d9.lib")\r
#pragma comment (lib, "d3dx9.lib")\r
\r
// Construction/Destruction\r
//////////////////////////////////////////////////////////////////////\r
LPDIRECT3DDEVICE9 d3ddev; // the pointer to the device class\r
-\r
+#endif //WIN32\r
CMMPointer<Dator<int> > CVideoUpdate::screenWidth=0;\r
CMMPointer<Dator<int> > CVideoUpdate::screenHeight=0;\r
CMMPointer<Dator<int> > CVideoUpdate::screenBPP=0;\r
int CVideoUpdate::scrHeight=480;\r
int CVideoUpdate::scrBPP=16;\r
\r
+#ifdef WIN32\r
CVideoUpdate::CVideoUpdate()\r
{\r
d3d = Direct3DCreate9(D3D_SDK_VERSION);\r
{\r
// SDL_QuitSubSystem(SDL_INIT_VIDEO);\r
}\r
+#endif // WIN32\r